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Lichii (sharkiix's version) 3.1.1

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@Shakoquo Shakoquo released this 07 Nov 02:43

Lichii (sharkiix's version) 3.1.1 - Windows

Fix / Correction

  • Fixes the crash at launch on RX 6000 cards (RX 6600, 6650 XT...): the "shaders in parts" mode now only turns on by itself on RX 7000 and RX 9000 cards. Other cards run like build-11.
  • If the driver refuses a shader part, the emulator goes back to the old way by itself instead of insisting.
  • Corrige le plantage au lancement sur les RX 6000 : le mode "pieces detachees" ne s'allume plus que sur les RX 7000 et RX 9000.

From 3.1 / Depuis la 3.1

  • Shaders built in reusable parts on AMD cards: far fewer freezes in game.
  • Based on Lichii build-11 (fix/ocarina-of-time). Dynamic FPS is shipped as a separate mod (see README.txt / LISEZ-MOI.txt).
  • White dotted edges on clouds/smoke for a few seconds when entering an area are normal: they go away once the optimized shader is ready.

If you still see problems: set EDEN_NX2_GPL=0 in nx2_switches.txt and send your log (%APPDATA%\eden\log\eden_log.txt) with your graphics card and driver version.

You must provide your own keys, firmware and game, dumped from your own console. None of them is included.

Lichii (sharkiix's version) 3.1

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@Shakoquo Shakoquo released this 07 Nov 01:02

Lichii (sharkiix's version) 3.1 - Windows.

Nouveau / New: shaders "en pièces détachées" sur les cartes AMD (graphics pipeline libraries) : beaucoup moins de gels en jeu. Shaders built in reusable parts on AMD cards: far fewer freezes in game.

Basée sur / based on Lichii build-11 (fix/ocarina-of-time). Mod Dynamic FPS fourni à part / shipped as a separate mod. Voir / see LISEZ-MOI.txt / README.txt.

Testée seulement sur / only tested on RX 9060 XT, AMD driver 26.10.1. En cas de bug / if you see bugs: EDEN_NX2_GPL=0 in nx2_switches.txt.

Vous devez fournir vos propres clés, firmware et jeu. You must provide your own keys, firmware and game, dumped from your own console. None of them is included.

Lichii (sharkiix's version) 3.0 EXPERIMENTAL

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EXPERIMENTAL test release of Lichii (sharkiix's version), built on chuppatricky's amd-testbuild-v13 (thanks to him). Keep v3 around if you want to go back.

New in 3.0

  • Shared shader cache: drop another player's 3.0/v3 cache (vulkan-frizti.fork-v52.bin, renamed e.g. vulkan-friend1.bin) into %APPDATA%\eden\cache\shader\0400486024dec000\ and its shaders are merged into yours at the next launch: less stutter when entering areas. Files from other versions are ignored safely.
  • Linux build (AppImage + tar.gz): compiling on GitHub right now, it will be added to this release automatically when it's done.

Still there from v3

  • Texture cache sized for 12 GB+ cards (Kokiri Village on RX 9060 XT 16 GB: ~35 -> 43 fps, image unchanged).
  • Built-in Dynamic FPS patch, v2's AMD fixes, optional 30 fps lock (end of nx2_switches.txt).

Downloads

  • Windows: Lichii-sharkiix-3.0-EXPERIMENTAL-windows.zip, extract and run lichii.exe. First launch can stay black 1-2 minutes while shaders are prepared.
  • Linux: coming soon (see above). Not tested on a real Linux PC yet.
  • Source: Lichii-sharkiix-3.0-EXPERIMENTAL-source.zip (GPL-3.0), branch sharkiix-v3-experimental.

Known issues

  • Title screen and cutscenes out of sync: the game moves the camera and characters frame by frame expecting 60 fps; below that they slow down while music and logo stay on time.
  • Distant water can look black.

You must provide your own keys, firmware and game, dumped from your own console. None of them is included.

V2 lechii Sharkiix's Version

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@Shakoquo Shakoquo released this 06 Nov 01:18

Lichii (sharkiix's version) v2 — quick stopgap build

This is a rudimentary build to tide people over until tomorrow's update. Very experimental, mainly for AMD GPUs, tested on an RX 9060 XT with Zelda: Ocarina of Time (Switch 2).

What's new

  • Original fog and mist now render correctly (no more white veil). No shader is removed or altered.
  • Grass and tree foliage now show up.
  • Colour fix for AMD GPUs: lighting was green and the sky cyan, because lighting data was read one step off. Colours are back to normal.
  • Crash protection when shaders fail to build (cutscenes especially): the failing shader is skipped instead of closing the emulator.
  • Built-in Dynamic FPS patch (no mod to install): the game keeps its real speed when the frame rate drops. Can be disabled in Add-Ons.
  • Vegetation shaders are now kept in the shader cache between sessions (fewer big stutters when entering the forest). Your existing cache is kept automatically.
  • About +25% FPS in Kokiri village, thanks to two ideas from cLohan (Lichii AMD version): built-in "Occlusion Off" patch (can be disabled in Add-Ons) and no more useless memory copy-back from the GPU.
  • Frame rate locked to 30 for even pacing. To unlock it, put a # in front of EDEN_NX2_SWAP_INTERVAL=2 in nx2_switches.txt.

Known issues (still bad)

  • Distant water can render black.
  • Audio is out of sync with the picture, badly in cutscenes. The title screen runs in slow motion.
  • The fog is a bit thicker in the foreground than on console. To remove only the ground mist, remove the # in front of EDEN_NX2_REJECT_HASH=c72b6ea746c00433 in nx2_switches.txt.
  • Lighting is still brighter and more yellow than on console.
  • Stutters when entering new areas for the first time, while shaders are built.
  • The first launch after updating is slower: all cached shaders are translated again.
  • Only tested on one AMD GPU (RX 9060 XT). Other GPUs may behave differently.

Requirements

You must provide your own keys, firmware and game, dumped from your own console. None of them are included.

All credit for the emulator goes to zortos293 and the Lichii / Eden / yuzu contributors. All changes in this version are in source/sharkiix-changes.patch (GPL-3.0-or-later).

Lichii (sharkiix's version) v1 - VERY EXPERIMENTAL

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@Shakoquo Shakoquo released this 05 Nov 17:27

VERY EXPERIMENTAL. Mainly for AMD GPUs (tested on an RX 9060 XT), optimised for Zelda: Ocarina of Time (Switch 2). Expect bugs and crashes.

Based on Lichii by zortos293 and its contributors. All credit for the emulator goes to them; this is an unofficial fork.

How to use: unzip, run lichii.exe. Recommended Ocarina settings are already in nx2_switches.txt next to the exe.

Changes: faster tensor emulation on AMD, fewer GPU channel waits, cheaper texture cleanup, broken ground mist removed (white veil). Full source: this repository (nx2 branch), patch also inside the zip.

You must provide your own keys, firmware and game, dumped from your own console. None of them are included.