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Releases: Shin-gema/TDL_Terminal-DirectMedia-Library

v1.0.2

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@Shin-gema Shin-gema released this 12 Jun 11:34

What's Changed

  • Fix the issue when installing TDL with a C++11 compiler.

  • Merge pull request #3 from Shin-gema/main by @Shin-gema in #4

Full Changelog: Release-1.0.1...Release-1.0.2

v1.0.1

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@Shin-gema Shin-gema released this 10 Jun 15:14
ea68a98

TDL Version 1.0.1
This beta version of the TDL Library handles the dominant feature of the project.

Over here is the new feature that you can utilize in this version:

new resolution of 6 pixel per caracter is up
Font loading implementation
new transformation metode with rotation, translation, scaling ...
Play sound with OpenAL library
increase the performance when load and updated huge file
Better event management
Source code on Github
the relative source code can be found in the branche correspondig to the version of this release.

Stay tuned

v1.0.0-beta

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@Shin-gema Shin-gema released this 01 May 16:35

TDL Version 1.0.0-beta

This beta version of the TDL Library handles the dominant feature of the project.

Over here is the feature that you can utilize in this version:

  • create a black window inside the terminal.
  • Load texture from PNG File and manage his size, scale, position and rotation .
  • Create a sprite for holding the texture and display inside the terminal.
  • Get the event from the keyboard, and an resize of the window.

Source code on Github

the relative source code can be found in the branche correspondig to the version of this release.

This beta is clearly usable, but many updates will come.
Stay tuned!