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0.4.3
Pre-release
Pre-release
Faster on weaker graphics cards
- Drawing each frame is much cheaper. Thanks to joostg, who profiled the game on an Intel UHD 630 and sent a patch: the time spent drawing a frame there went from about 10.4 ms to 4.4 ms. Laptops and integrated graphics should see the biggest difference.
- The game no longer waits for the graphics card to finish each picture. It shows the previous finished picture instead, one frame behind, which you shouldn't notice. The world map, F12 captures and rewind still use the current frame, so saved pictures always match the moment they were taken.
Settings that stick
- Your F1 video settings are now remembered between launches: window size, fullscreen, V-Sync, smooth or sharp scaling, integer scaling, screen filter and the FPS counter.
- Custom colour sliders save reliably. Letting go of a slider always saves the picture settings, even if the value didn't change on release.
The unpacker crash: closer to the cause
- Thanks to a caught crash in the Vale storm opening, we now know the storm-opening crash and the after-battle crash are the same fault, and that it goes wrong at the same step every time, even on completely different data.
- The safety net still catches it, redoes the unpacking safely, and the game carries on.
- Its report is now sharper. It used to save its "first sign of trouble" snapshot too early, before the fault happened. It now saves the moment things actually go wrong, plus a new detail we suspect is the cause. If you see CRASH CAUGHT REPORT SAVED, please press Send report when the launcher asks: one report from this version could be enough to fix it for good.
Known issues
- The unpacker crash itself is not fixed yet, only caught. It's most often seen in the Vale storm opening and after Psynergy battles.
- The Mars Star looks garbled when you take it out in Sol Sanctum. Haven't found out why yet.