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Project Cuga 0.1.4 — Windows FUC
Pre-releaseEarly release: these Windows and Android updates have not been extensively tested. Back up your saves before updating.
Changes
- Corrected FUC runtime hooks that prevented features such as hold-to-gather from working.
- Added HD texture pack compatibility, including PNG and Basis KTX2 textures, Zstandard compression, legacy quick hashes and UTF-8 BOM texture configuration files.
- Fixed frame interpolation camera estimation that could make scenery and characters jump or flicker at high frame rates, including while sprinting in the village or farm.
Requires your own compatible MHP2G ULJM05500/FUComplete game files and FUCDAT support files. Game files and texture packs are not included. These downloads use the FUC profile; they do not update the separate experimental US build. US/EU executables are not supported by these packages.
Loadouts are not yet fully functional. Check your item pouch manually and keep save backups.
Windows installation
Requires 64-bit Windows 10/11 and a Vulkan-capable GPU with an up-to-date driver.
- Extract the entire Windows ZIP into a writable folder and run Cuga.exe. Keep the included DLLs and overlays folder beside it.
- Follow setup using your own compatible game files and required FUCDAT support files. See the included README for folder layouts.
- When updating an existing installation, back up and retain your
data/andgame/folders. Extract the new app files into the existing folder; do not delete your save folders.
For HD textures, extract the pack first, then choose Video → Import texture pack and select the folder containing textures.ini (the base Kaneda pack's MAIN folder).
Notes
Use QOL → Quests for Key Quest Stars and the capture skull; restart after changing quest stars to refresh cached lists. Play on one device at a time when using cloud saves and let your provider finish syncing before switching.
Report issues with the release version, device/OS, graphics settings and steps to reproduce. Remove personal information from logs before sharing.
Credits: Project Poke (francl35), Yakumo (TeamGDB), FUComplete and upstream contributors. Dependency licenses are included. Development includes AI-assisted coding with OpenAI Codex.