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v0.0.2
Aggressive Inline Static Recomp v0.0.2
Widescreen / 16:9 fix and a generic ModernGekko runner.
Fixed
- 16:9 and the widescreen hack now work. The v0.0.1 runner was a stale
binary that ignoredaspectandwidescreen_hack. The new generic runner is
built from the current ModernGekko source.aspect=wideplus the widescreen
hack now renders 16:9 with a wider Hor+ field of view. - The launcher passes
--core staticexplicitly so the new runner loads the
recompiled module. - The launcher creates
Cache\Shaders, enables cache affinity and pins the
process to physical cores on 16-thread CPUs (from v0.0.1 source updates). - The launcher writes
logs\perf-*.csvonce per second for future frame-time
reports.
Audio
Audio output works through DSP LLE + Cubeb. If the game is silent, check the
Windows volume mixer for gile.exe, the launcher's Audio page, and the in-game
Sound menu (SFX / Music / Speech). The earlier "silent audio" note was a muted
output, not a DSP fault.
Download
AggressiveInline-Recomp-v0.0.2-Windows-x64.zip
SHA-256:
3ED12524FC4636D0DEE745257AF16D6FEA740ED9F92CB57BDC965E25813F1A4E
No game data is included. Supply your own legally dumped USA copy as an ISO,
an RVZ or an extracted folder. The launcher verifies GILE51 and the DOL
SHA-256 before extracting.
Widescreen
Set Aspect ratio to 16:9 widescreen and enable Widescreen hack
(stretch 3D). In borderless mode the game fills a 16:9 display with a wider
3D field of view; the 2D HUD may stretch.
Verified dump
| Name | Aggressive Inline (USA) |
| Disc ID | GILE51 |
| Size | 1,459,978,240 bytes |
| CRC32 | 5D9F46F1 |
| DOL SHA-256 | F3D92F4312DAFA5BAA79355A03989873E100B97AE85B97280BC808EDB084C27A |
Credits
Built with DolRecomp and ModernGekko. The ModernGekko runtime is
Dolphin-derived (GPL-2.0). See LICENSES/ in the release.
v0.0.1
Aggressive Inline Static Recomp v0.0.1
First public build of the Aggressive Inline (GameCube, USA, GILE51)
static recompilation for Windows.
Status
- Boots to playable gameplay.
- Intro FMV, main menu, player select, name entry, options, level select and
the Tutorial level render correctly. - 59.9 FPS in gameplay at 3x native internal resolution with the Clang module.
- Controller input, player movement, menus and save-state reload verified.
- No crash or unimplemented-stub abort through the first level load.
Audio correction (2026-11-10)
Audio output works through DSP LLE + Cubeb. The original "audio silent" note was a muted output, not a DSP fault. If the game is silent, check the Windows volume mixer for gile.exe, the launcher's Audio page, and the in-game Sound menu.
Download
AggressiveInline-Recomp-v0.0.1-Windows-x64.zip
SHA-256:
2E358D4B5453E89D6C8E9CC70D52E4DF4EF333E3CEBFDC85CF31CD7DEAA8253E
The release contains no game data. Supply your own legally dumped USA copy as
an ISO, an RVZ, or an extracted folder; gile-launcher.exe verifies GILE51
and the DOL SHA-256 before extracting.
Verified dump
| Name | Aggressive Inline (USA) |
| Disc ID | GILE51 |
| Size | 1,459,978,240 bytes |
| CRC32 | 5D9F46F1 |
| DOL SHA-256 | F3D92F4312DAFA5BAA79355A03989873E100B97AE85B97280BC808EDB084C27A |
Credits
Built with DolRecomp and ModernGekko. The ModernGekko runtime is
Dolphin-derived (GPL-2.0). See LICENSES/ in the release.