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v0.0.2

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@Spaced1127 Spaced1127 released this 11 Nov 02:35

Aggressive Inline Static Recomp v0.0.2

Widescreen / 16:9 fix and a generic ModernGekko runner.

Fixed

  • 16:9 and the widescreen hack now work. The v0.0.1 runner was a stale
    binary that ignored aspect and widescreen_hack. The new generic runner is
    built from the current ModernGekko source. aspect=wide plus the widescreen
    hack now renders 16:9 with a wider Hor+ field of view.
  • The launcher passes --core static explicitly so the new runner loads the
    recompiled module.
  • The launcher creates Cache\Shaders, enables cache affinity and pins the
    process to physical cores on 16-thread CPUs (from v0.0.1 source updates).
  • The launcher writes logs\perf-*.csv once per second for future frame-time
    reports.

Audio

Audio output works through DSP LLE + Cubeb. If the game is silent, check the
Windows volume mixer for gile.exe, the launcher's Audio page, and the in-game
Sound menu (SFX / Music / Speech). The earlier "silent audio" note was a muted
output, not a DSP fault.

Download

AggressiveInline-Recomp-v0.0.2-Windows-x64.zip

SHA-256:
3ED12524FC4636D0DEE745257AF16D6FEA740ED9F92CB57BDC965E25813F1A4E

No game data is included. Supply your own legally dumped USA copy as an ISO,
an RVZ or an extracted folder. The launcher verifies GILE51 and the DOL
SHA-256 before extracting.

Widescreen

Set Aspect ratio to 16:9 widescreen and enable Widescreen hack
(stretch 3D)
. In borderless mode the game fills a 16:9 display with a wider
3D field of view; the 2D HUD may stretch.

Verified dump

Name Aggressive Inline (USA)
Disc ID GILE51
Size 1,459,978,240 bytes
CRC32 5D9F46F1
DOL SHA-256 F3D92F4312DAFA5BAA79355A03989873E100B97AE85B97280BC808EDB084C27A

Credits

Built with DolRecomp and ModernGekko. The ModernGekko runtime is
Dolphin-derived (GPL-2.0). See LICENSES/ in the release.

v0.0.1

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@Spaced1127 Spaced1127 released this 10 Nov 00:34

Aggressive Inline Static Recomp v0.0.1

First public build of the Aggressive Inline (GameCube, USA, GILE51)
static recompilation for Windows.

Status

  • Boots to playable gameplay.
  • Intro FMV, main menu, player select, name entry, options, level select and
    the Tutorial level render correctly.
  • 59.9 FPS in gameplay at 3x native internal resolution with the Clang module.
  • Controller input, player movement, menus and save-state reload verified.
  • No crash or unimplemented-stub abort through the first level load.

Audio correction (2026-11-10)

Audio output works through DSP LLE + Cubeb. The original "audio silent" note was a muted output, not a DSP fault. If the game is silent, check the Windows volume mixer for gile.exe, the launcher's Audio page, and the in-game Sound menu.

Download

AggressiveInline-Recomp-v0.0.1-Windows-x64.zip

SHA-256:
2E358D4B5453E89D6C8E9CC70D52E4DF4EF333E3CEBFDC85CF31CD7DEAA8253E

The release contains no game data. Supply your own legally dumped USA copy as
an ISO, an RVZ, or an extracted folder; gile-launcher.exe verifies GILE51
and the DOL SHA-256 before extracting.

Verified dump

Name Aggressive Inline (USA)
Disc ID GILE51
Size 1,459,978,240 bytes
CRC32 5D9F46F1
DOL SHA-256 F3D92F4312DAFA5BAA79355A03989873E100B97AE85B97280BC808EDB084C27A

Credits

Built with DolRecomp and ModernGekko. The ModernGekko runtime is
Dolphin-derived (GPL-2.0). See LICENSES/ in the release.