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SpongeBobRecomp v0.1.3

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@Spaced1127 Spaced1127 released this 09 Nov 09:34
· 4 commits to main since this release

SpongeBobRecomp v0.1.3

This release replaces the earlier v0.1.3 build. The playable path now uses
Dolphin's JIT core at 60 FPS; the static recompilation module is still
included and can be selected as an optional core.

What changed

  • JIT is the default playable path. It holds the game's native 60 FPS in
    the Bikini Bottom section outside SpongeBob's house, where the static module
    drops to about 40 FPS. The selected core is shown under CPU CORE in the
    custom launcher and under CPU core on the RecompLauncher game page.
  • Static recompilation is still shipped. gGSQE78_recomp.dll remains in
    the package and can be selected at any time. It is the faithful DolRecomp
    artifact, but heavy 3D scenes are CPU-limited.
  • Frame-limiter fix. The static core skips the wait loop at 0x800F5F90
    with StaticRecompIdlePC and advances CoreTiming to the next VI/audio event.
    This is why the static core now reaches about 42 FPS instead of 38 in the
    outdoor scene, and it still holds 60 FPS in lighter scenes.
  • 60 FPS cap. The Unlocked, 150% and 200% options are removed. Existing
    config.ini files load at 60 FPS automatically.
  • Executable icons. SpongeBobRecomp.exe and SpongeBobRecompRunner.exe
    now embed distinct multi-size icons.
  • RecompLauncher now exposes 13 settings, including CPU core; its
    config.new writes cpu_core=jit.
  • Still no game data in the package.

Measurements

Bikini Bottom outside SpongeBob's house, 1080p, MSAA 8x, no SSAA:

Core FPS Speed
Static module 42.1 0.704x
JIT 59.94 1.000x

The static module at 1x with no AA is 42.8 FPS, which confirms the outdoor
section is CPU-limited; changing GPU settings does not recover it.

Download

SpongeBobRecomp-v0.1.3-Windows-x64.zip (about 28.8 MB).

SHA-256:

80F71165773E6333F4370D14A8B3C680D4E8FEED38657C1DA078A15A6AECEE63  SpongeBobRecomp-v0.1.3-Windows-x64.zip