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0.1

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@Sparkwave2 Sparkwave2 released this 21 Sep 16:12

Changes in Crong Alpha 0.1

Gameplay

  • Added 5 new powerups, bringing the total to 8.
    • Fastball - Makes the ball temporarily faster.
    • Gravity - Adds gravity to the ball.
    • Vert Boost - Increases the max vertical speed of the ball.
    • RC Ball - Lets you slightly control the ball.
    • Chrono Field - Slows down the ball in proximity.
  • Added a local multiplayer mode. Player 1 is W/S, player 2 is Up/Down. For now only available on PC and PC Web.
    • Because of this, the player colors are now called "Player 1" and "Player 2".
  • There is now 4 level layouts that are randomly selected each round.
  • Added a fourth difficulty level, "Baby", which makes the enemy go directly to the ball's current position at all times.
  • Added a Crongpedia, which will let you browse through

Graphics

  • Made the center line darker, to contrast better with the level layouts.

UI

  • Added a reminder to the web version to try out the download version on compatible platforms.

Engine

  • Updated from Godot 4.2.2 to Godot 4.3.

Bugfixes

  • Fixed the incorrect button scaling on mobile.

Full Changelog: 0.0.4...0.1

0.0.4

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@Sparkwave2 Sparkwave2 released this 12 May 17:43

Changes in Crong Alpha 0.0.4

Gameplay

  • There's now 3 powerups in the game.
    • Tall Paddle - Makes your paddle temporarily twice the size. Does not increase the movement speed.
    • Speed Boost - Temporarily doubles your movement speed.
    • Obstacle - Temporarily adds a barrier in front of your paddle that deflects the ball for you. However, if you get your ball stuck under it, it'll be hard to get it out and the ball will build up a lot of speed.
  • If you use a controller or a phone, the game now vibrates it everytime the ball hits something, and vibrates a little stronger when scoring.

Settings

  • Added settings for changing the color of the paddles and the ball, as well as for disabling particles and vibrations.
  • Settings now save to a file and are loaded when the game is started. The file can be edited manually if necessary.
    • on Windows: %APPDATA%\Godot\app_userdata\Crong\settings.cfg
    • on Linux: ~/.local/share/godot/app_userdata/Crong/settings.cfg​
    • on macOS: ~/Library/Application Support/Godot/app_userdata/Crong/settings.cfg​​

Bugfixes

  • Fixed the entire game crashing after disabling trails

Full Changelog: 0.0.3...0.0.4

Crong Alpha 0.0.3

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@Sparkwave2 Sparkwave2 released this 06 May 15:08

Changes in Crong Alpha 0.0.3

​Gameplay

  • The AI was reworked:​
    • The AI no longer speeds up the more points you get.
    • The AI now predicts where the ball will go instead of blindly following it, making it much harder.
  • Implemented difficulty levels
    • Easy makes the AI ignore bounces and only expect ball's path based on its trajectory.
    • Medium makes the AI see one bounce ahead and position itself ahead of time.
    • Hard makes the AI see two bounces ahead and position itself ahead of time.
  • Slightly changed the bounce physics

Graphics

  • The player is now colored green, and the opponent is colored red.
  • ​Added bounce particles that trigger each time a bounce happens.
  • Added victory particles that trigger when one of the players scores a point.
    • They change their color depending on the player's color.

​Tweaks

  • Bounces have randomized pitch now.
  • Upon starting the game, there's a brief text showing the controls.
  • The pause screen is now bigger on mobile like the rest of the UI, which was omitted from 0.0.2.
  • Changed "Aberr." in settings to "Aberration" because there's now more space to do so due to a vertical menu.
  • Enabled sensor rotation for mobile so that you can play horizontally upside down on mobile.

​Bugfixes

  • ​The collision system has been reworked to use collision normals.
    • This fixes the issue of the ball getting stuck under a paddle or speeding up infinitely in various situations.
  • The chromatic aberration is no longer off on the menu screen, unless you disable it yourself.
  • Fixed the game freezing upon changing any of the settings (or opening the settings), now it freezes only when changing vsync and fullscreen due to having to change the properties of the window.​

Full Changelog: 0.0.2...0.0.3

Crong Alpha 0.0.2

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@Sparkwave2 Sparkwave2 released this 06 May 01:37
  • Added Android support
  • Improved version text
  • Improved the credit text
  • Made the menu vertical
  • Added a toggle to turn trails on/off
  • Added a volume slider
  • Added pausing

Full Changelog: 0.0.1...0.0.2

Crong Proto 0.0.1

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@Sparkwave2 Sparkwave2 released this 05 May 15:24

Initial release