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v0.4.2 - Culling follows your head
NOTE: For some reason, the latest version of dgVoodoo2 that is used in this build (converts d3d9 into d3d12) is flagged as malware/trojan. From what I looked up and per the dev's words ... Unfortunately I don't have any worthwhile to say about what to do with this. Maybe a report to the ESET devs about the false positive detection or just simply put this file on an exception list if that's possible. I upgraded to a new compiler version that might generate some byte patterns in the binaries that weren't present in the older dgV versions and didn't trigger the false detection.
I took the chance cause I wanna play this in VR and all my previous testing with getting D3d9 to cooperate resulted in terrible performance and also not a very good presentation for 3D inside of the headset. Thanks to the DLSS5 modders, I found out dgVoodoo existed, and figured it'd be a good tool to use better techniques to inject older games into VR.... but all the same, you have been warned.
The look around update: nothing pops in over your shoulder any more, aiming included.
Culling follows your head
Looking over your shoulder in VR used to make parts of the world vanish or pop in, because the game only drew what its own camera faced. Now the game draws whatever you look at, while the gun, the laser and walking still follow the mouse or stick:
- Look around freely while aiming. Keep the laser on a target and look somewhere else; nothing disappears.
- Pressing aim while looking elsewhere just brings the gun up. Your view doesn't move, and Chris doesn't turn toward where you're looking.
- Walking still follows Chris' body, exactly like before.
- Head turning feels the same as v0.4.1: the picture stays locked to your head.
It's on by default (Culling follows your head on the VR tab). The culling test sliders from the test builds are gone; they aren't needed any more.
Version and update check
- The menu title and the Status tab show the mod's version.
- A few seconds after launch the mod asks nexusmods.com for this mod's latest version number (nothing about you or your game is sent). If a newer version is out, a note shows in the corner for a few seconds and at the top of the menu, with a button that opens the Nexus page.
- Turn it off with Check Nexus for updates at startup on the Menu tab.
Fixes
- Changing resolution in exclusive fullscreen no longer crashes.
- VR waits for the first frame to be ready before starting its session, for a cleaner start.
Updating
Overwrite all five files from the VR zip. This release needs the new SampleAddon.dll.
Which download?
TrueFP-v0.4.2-VR.zip: Windows + a headset. Plays flat-screen too.
TrueFP-v0.4.2-flatscreen.zip: No headset, or Linux / Steam Deck via Proton. For flat screen this release adds the version display and update check.
Known issues
- Turning VR on in exclusive fullscreen can still crash inside dgVoodoo2 on some PCs. Play windowed if it happens to you.
- Pressing aim repeatedly can pull your view back toward level after you've aimed up or down with the mouse or stick. The game rescales pitch every time you enter aim.
- VR motion controllers are not supported yet. Play with a gamepad (Xbox, PlayStation or similar), which is recommended, or mouse and keyboard.
- RE5's own mouse cursor can point at the wrong menu item while VR is on. A gamepad is unaffected.
- Some menus (the title screen, parts of Organize) still don't draw correctly in VR.
- Online co-op is untested.