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Reorderable layout sections — title, timer, splits, footer (and now the graph) can be reordered per-theme from the theme editor's new "Section order" card.
Live delta graph — a LiveSplit-style running delta graph, toggleable and positionable like any other section, colored by the same gold/PB scheme as the splits.
Shader channels — shaders can now declare extra texture inputs beyond the background image (Shadertoy-style iChannel0, iChannel1, …), configured per-shader from a new "Manage Channels" popup in the Shader tab. Two channel types: flat 2D images and 6-face cubemaps (samplerCube). Channel config travels with the shader file itself, not the theme. Background image is now bound to its own bgImage uniform, independent of iChannel0.
Fixes
Theme editor: card row was vertically centering shorter cards (Colors, Options) instead of top-aligning them like Font Sizes.
Theme editor: added scrolling so the card layout no longer overflows/clips as content grows.
Shader editor: the compile-error box, the Manage Channels popup, and the tab as a whole now cap their height and scroll instead of growing unbounded and pushing content off-screen.
CI: cargo clippy -D warnings was failing on a new float_literal_f32_fallback lint in the delta graph's line-width literals — added explicit _f32 suffixes.
Others
openspeedrun-cfg color scheme changed from blue to orange.