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IMPULSE 1.0.0

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@github-actions github-actions released this 02 Sep 14:05
· 8 commits to main since this release
a2cbe9b

IMPULSE 1.0.0

The first production release completes the original IMPULSE roadmap: a 60-level deterministic campaign, replayable Endless and Daily modes, local achievements and statistics, native result sharing, adaptive ambient audio, and a final accessibility and visual-polish pass.

Highlights

  • Adaptive ambient soundtrack is generated locally in real time with no bundled music files, streaming, network permission, or third-party audio SDK. A calm base pad gains subtle harmonic intensity as chain depth grows.
  • High Contrast is a new persistent accessibility option available alongside Reduced Effects, Sound, Music, and Haptics.
  • High Contrast strengthens the field boundary, reaction waves, particle outlines, and special-particle markers while keeping Booster, Fuse, and Anchor shapes distinguishable without relying on color alone.
  • English and Russian settings copy now explicitly groups game-feel and accessibility controls.
  • The complete Campaign, Endless, Daily, scoring, progression, achievements, migration, and deterministic opening regression suites are retained for the 1.0.0 release gate.
  • API 37 runtime coverage now verifies that the High Contrast control can be changed without leaving gameplay.

Complete game

  • 60 deterministic campaign levels across six chapters.
  • Standard, Booster, Fuse, and Anchor particles.
  • 25 local achievements plus local gameplay and replay statistics.
  • Endless mode, Daily Impulse, and native Android Sharesheet result sharing.
  • English and Russian UI.
  • Offline by design: no account, backend, analytics, ads, cloud dependency, or INTERNET permission.

Android version is now 1.0.0 with versionCode 12.