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IMPULSE 1.0.0
IMPULSE 1.0.0
The first production release completes the original IMPULSE roadmap: a 60-level deterministic campaign, replayable Endless and Daily modes, local achievements and statistics, native result sharing, adaptive ambient audio, and a final accessibility and visual-polish pass.
Highlights
- Adaptive ambient soundtrack is generated locally in real time with no bundled music files, streaming, network permission, or third-party audio SDK. A calm base pad gains subtle harmonic intensity as chain depth grows.
- High Contrast is a new persistent accessibility option available alongside Reduced Effects, Sound, Music, and Haptics.
- High Contrast strengthens the field boundary, reaction waves, particle outlines, and special-particle markers while keeping Booster, Fuse, and Anchor shapes distinguishable without relying on color alone.
- English and Russian settings copy now explicitly groups game-feel and accessibility controls.
- The complete Campaign, Endless, Daily, scoring, progression, achievements, migration, and deterministic opening regression suites are retained for the 1.0.0 release gate.
- API 37 runtime coverage now verifies that the High Contrast control can be changed without leaving gameplay.
Complete game
- 60 deterministic campaign levels across six chapters.
- Standard, Booster, Fuse, and Anchor particles.
- 25 local achievements plus local gameplay and replay statistics.
- Endless mode, Daily Impulse, and native Android Sharesheet result sharing.
- English and Russian UI.
- Offline by design: no account, backend, analytics, ads, cloud dependency, or
INTERNETpermission.
Android version is now 1.0.0 with versionCode 12.