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Neon++ 1.1.0c (Buzzy_Bees)
We finally got the SE version of Neon++ working (after literally removing each feature until it worked, and then tried to add things again)
Results show that our ignore Ship-Updates function, which was intended to prevent your ship from being griefed, is incompatible with StarExtensions. So someone does some trickery with your shipworld as it seems, right? ;)
win64 ONLY! specific version for SE
Contents:
- Removed neon.player.applyShipUpdates in the SE version as for some wierd reason, StarExtensions messes with that. So for the Neon++ users of SE: we can not protect your ship propperly :C
Lua functions added in this update:
none, this is a bugfix.
Nyaaaa >^o.o^<
