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Added Voxel Shape support for Blockbench models. Now you can generate bounding boxes for your blocks in Blockbench and queue them to export using BlockGeometry.block_culling with full support for collections.
Blocks
Added BlockInstrumentSound block component for mapping note block sounds to up and down block faces.
Enhanced multi_block trait in _BlockTraits:
Added support for horizontal directions ("north", "south", "east", "west") under experimental flag.
Added strict trait conflict validation: multi_block cannot be combined with placement_position or connection traits.
Restricted multi_block + placement_direction usage to PlacementDirectionTrait.CardinalDirection.
Features
Added MultiBlockFeature for placing multi-blocks in worldgen.
Actors & Entities
Added EntityNotPickableFromInside component to prevent cursor targeting when the player's camera lies inside the entity's collision box.
Updated EntityApplyKnockbackRules, EntityProjectile and EntityAIUseKineticWeapon with the new schema.
Updated EntityMovementMeters calculation precision to 4 decimal places.
Vanilla
Added "minecraft:cushion" to vanilla entity IDs list.
Added ~80 new block factories:
Colored wool slabs, double slabs, and stairs for all 16 wool colors ({Color}WoolDoubleSlab, {Color}WoolSlab, {Color}WoolStairs).