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SR Loom is now Stereo Loom, and it is no longer only for Leia SR displays. It now lives under Stereopticon alongside wiz3D.
Settings, profiles and the log carry straight over from SR Loom. It is still a single StereoLoom.exe.
New Features
- Gaussian Splats (experimental). A look-around mode for stereo pictures that draws new views as your head moves.
- More Display Outputs Added. A new section below Stereo 3D Input chooses where the 3D goes:
- Zondision displays such as the Zimo M1 (woven by the display itself).
- 3D Vision, through NV3D-Lib (3D Vision Restoration), for NVIDIA 3D Vision glasses and emitter.
- Anaglyph, with a choice of glasses and colour method.
- Side-by-Side and Top-and-Bottom, each in Half and Full. Full switches the display to a double wide or double tall mode where it offers one.
- Row interleaved, Column interleaved and Checkerboard, for passive and DLP displays.
- HDMI Frame Packing (1080p or 720p). It sets the resolution only, never the refresh rate.
- Katanga, for sending the 3D on to Katanga (Katanga needs to be running first).
- Samsung Odyssey 3D options added (shown only where Samsung's Hub is installed):
- 3D Popup turns off Hub's fullscreen "convert to 3D?" popup.
- Games In SBS sets Hub's own 3D games to show side by side, so Stereo Loom weaves them. Each game's own values are put back when it is turned off.
- New logo, from the Stereopticon set. The tray icon follows Windows' light or dark taskbar.
Other improvements
- Faster conversion for Pulfrich, frame sequential, 360°, RGB + Depth, the simple anaglyph modes, Checkerboard and Recovered Colour.
- HDR through the weave: the weave is made in the ordinary range and brought back after it.
- Profiles:
swap_eyes=auto, field sequential taken from the title, display settings keys, and a three way format toggle. - Panel: Straight to Display and Realtime GPU toggles, hotkeys for Convergence and Anti-Crosstalk with a small readout, wrapped tooltips and a slightly more compact expanded panel.
- Katanga: a picture that fills only part of its texture is cropped to it.
Bug fixes
- Fixed a GPU hang with the DX12 weaver.
- Fixed a hole trailing far behind Stereo Loom's own window when weaving another display.
- Fixed the previously picked display carrying on showing after picking another.
- Fixed a game profile moving the source off a display you had picked.