Skip to content

wiz3D v0.2.0 3D Vision 'Direct Mode' release!

Choose a tag to compare

@effcol effcol released this 11 May 21:46
GTA_SA_with_Proper_Shaders_Mod_wixzz3D_0.1.5_(Credit_to_3DJ) TombRaider_hoKVDWrMtC

3D Vision Release!

3D Vision had two different approaches to supporting games.
Direct Mode where the game renders Stereoscopic 3D itself, such as Tomb Raider, Oil Rush and Hard Reset.
Automatic Mode where the game lets Nvidia's driver-side stereo injector put 3D into the games, here replaced with iZ3D's injector.

Because these two modes are competently different, they will be kept separate. Direct Mode games will have their own 3D Vision Direct Mode release folder. and Automatic Mode games will be in the general DirectX 9, 10, 11 and OpenGL folders.

3D Vision Direct Mode Released!

  • Released and working DirectX 11 games including, Tomb Raider, Hitman Absolution and Oil Rush
  • Added SR Weave, SBS, TAB, Anaglyph, Interleaved and Checkerboard..
  • This should work on any 3D Vision 'Direct Mode' DirectX 11 game. We're still unsure which 3D Vision games are 'Direct Mode' so f you descover any that are, please let us know!.
  • DirectX 9 and 10 Direct Mode support will be released in the near future as I get them working,.
  • SR Weave not working currently with Tomb Raider. this is due to Epic Online Services. I hope to get this working for now, until then Tomb Raider will default to SR, and you will have to use 3DGameBridge or your monitor's weaving solution for Simulated Reality screens like Samsung Odyssey 3D and Acer SpatialLabs.

3D Vision Automatic Mode Updates

  • In-game enable and disable toggles now work, such as in Batman Arkham Asylum.
  • Separation and Convergence UI not yet hooked up to wiz3D.
  • Some Automatic Mode games have shaders that are only enabled with 3D Vision Direct Mode, such as Max Payne 3, and Assassin's Creed: Revelations. Getting them to work in wiz3D is a long term plan, but not yet implemented.

HD3D Updates

  • Cursor handling now outside of the SR doubling window.
  • Software cursor doubling code removed due to causing issues on various systems, especially Windows AMD GPU systems.
  • Simulated Reality output falls back to SBS if user does not have a Simulated Reality screen or doesn't have LeiaSR Runtime installed.
  • Stereoscopic 3D menu options available in Tomb Raider menu again. launches into SBS 3D, SR not working, and only shows the top half of both eyes, similar to Hitman Absolution and the Ego engine games (Dirt, Grid, probably F1 2010).

DirectX 9 Updates

  • Various bug fixes for some 64bit games like Tales of Berseria (3D output in every mode but SR).
  • Simulated Reality output falls back to SBS if user does not have a Simulated Reality screen or doesn't have LeiaSR Runtime installed.
  • Removed cleanup of Config.xml as we now use wiz3D_Config.xml.

DirectX 7, 8, 10, 11 & OpenGL Updates

  • Added a proper version numbering system to the files and logs
  • Removed cleanup of Config.xml as we now use wiz3D_Config.xml.
  • Added cleanup in uninstaller for wiz3D_ddraw_proxy.log, wiz3D_d3d8_proxy.log and wiz3D_opengl32_proxy.log

Note: If you reported a wiz3D crash before 0.2.0, please retest with the new build.