Repository navigation
wiz3D v0.2.4 testing release
Pre-release
Pre-release
DirectX 10/11
- DX10/11 right-eye fix progression.
- Per-frame trace for DX10/11 (8 frames by default). Use in the config to skip past loading
screens before capture -
DirectX 9
- DX9 Ghost Recon-class crash fix. IDirect3D9::QueryInterface(IDirect3D9Ex) now wraps this whenever the underlying real object
supports Ex (always true on Vista+), not just in EXMODE_EX. Closes the equivalent bypass on the DX9 side.
OpenGL Quad-buffer Stereo
- Anaglyph Steal new feature added. Lets games that support anaglyph stereo but not quad-buffer (or where QBS is buggy, e.g.
ioquake3's r_zProj one-eye-black bug) and then drive any OutputMode — SBS, Top-Bottom, SR weave, line-interleaved, etc. — instead of being
stuck on red/cyan output. - In wiz3D_Config.xml: where 0 = off, 1 = always on, 2 = auto (only engages when QBS isn't being
used) - Enable the game's anaglyph mode (e.g. r_anaglyphMode 1 in id Tech 3 family), pick any OutputMode, get full-colour stereo