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wiz3D v0.2.4 testing release

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@effcol effcol released this 22 May 15:06
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DirectX 10/11

  • DX10/11 right-eye fix progression.
  • Per-frame trace for DX10/11 (8 frames by default). Use in the config to skip past loading
    screens before capture -

DirectX 9

  • DX9 Ghost Recon-class crash fix. IDirect3D9::QueryInterface(IDirect3D9Ex) now wraps this whenever the underlying real object
    supports Ex (always true on Vista+), not just in EXMODE_EX. Closes the equivalent bypass on the DX9 side.

OpenGL Quad-buffer Stereo

  • Anaglyph Steal new feature added. Lets games that support anaglyph stereo but not quad-buffer (or where QBS is buggy, e.g.
    ioquake3's r_zProj one-eye-black bug) and then drive any OutputMode — SBS, Top-Bottom, SR weave, line-interleaved, etc. — instead of being
    stuck on red/cyan output.
  • In wiz3D_Config.xml: where 0 = off, 1 = always on, 2 = auto (only engages when QBS isn't being
    used)
  • Enable the game's anaglyph mode (e.g. r_anaglyphMode 1 in id Tech 3 family), pick any OutputMode, get full-colour stereo