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GameDirector 0.1.0
Let AI direct your game. Describe a scene in plain words. An AI agent directs it as a shot list, and your engine shoots it frame by frame. Give notes, and it re-shoots.
GameDirector-Product-Film-EN-720p-web-stardeck.mp4
Every shot in this film was directed by AI and shot with GameDirector, using the Stardeck sample in this repo. The full 1080p film is attached below.
Downloads
| You use | Download |
|---|---|
| Unity 2022.3+ | com.gamedirector.unity-0.1.0-<platform>.tgz → Package Manager → Add package from tarball |
| Godot 4.6+ | gamedirector-0.1.0-<platform> + gamedirector-godot-0.1.0.zip |
| Three.js or the command line | gamedirector-0.1.0-<platform> |
Platforms: win-x64, osx-arm64 (Apple silicon), osx-x64 (Intel Mac) and linux-x64. Every download is self-contained, so you do not need .NET, Node or Python. On macOS and Linux you can download and unpack in one step:
curl -fsSL https://github.com/Sttrevens/GameDirector/releases/download/v0.1.0/gamedirector-0.1.0-osx-arm64.tar.gz | tar -xzIf you download in a browser on macOS, run xattr -dr com.apple.quarantine <folder> right after unpacking. The README walks through each engine.
What's in 0.1.0
- Unity: bundled runtime, Create Independent Example, Director Workbench, and Copy MCP Config.
- Godot: pure-GDScript addon and editor dock (roles, clips and locations, bridge start/stop, Copy MCP config), per-character framing review and exact-frame measurement.
- Three.js: Node bridge with a small adapter, per-character review and measurement.
gd: validate, take, review, measure, edit, and expect-record / expect-check, plus an MCP server for Claude Code, Cursor, Codex and other hosts.- Workbench: a local production UI for films, notes and revisions, sound and captions. It is in English, with Simplified Chinese on Chinese systems.
Tested on macOS with Apple silicon (Unity 2022.3, Godot 4.6.2 standard and .NET, Three.js in Chrome). Windows, Linux and Intel Mac builds are included and less tested.
Coming next: Unreal Engine, one-line installs (npm, Godot Asset Library, OpenUPM), and frame measurement for Unity.
SHA-256 checksums: SHA256SUMS.txt. MIT licensed. Film music: "Dreaming Big" by Ahjay Stelino (Mixkit). Stardeck assets: RobotExpressive (CC0, Tomás Laulhé) and Space Ship Hallway (CC BY 4.0, yeeyeeman).