Repository navigation
Releases
Release 0.0.1-alpha7
Changed
- headgears you buy now go to your inventory, instead of being equipped immediately
- worn headgears are shown in the inventory and can be removed with a right click
- dragging a headgear onto the matching headgear slot equips it
Fixed
-
fixed a bug where customers would generate way too much money
-
headgears now properly move with the character during animations
-
places retain their state between sessions (i.e. a location that has been bought is not for sale again after restarting the game)
-
customers now reliably leave when a restaurant closes
-
moving vertically while looking left no longer resets the player's orientation to looking right
-
appliances stop glowing once they are out of the player's reach
-
restaurants no longer briefly play their background music when the player initially loads the overworld
-
headgears now persist when the player changes the map they are in
-
shops no longer sell you the wrong item and stick to what you have currently selected
Release 0.0.1-alpha6
Changed
-
customers and employees now have randomised visuals
Release 0.0.1-alpha5
Fixed
- prices can now be read in all stores, even for articles with long names
- patrons will now leave the restaurant when it is closed and being decorated, instead of lingering there forever
- employees no longer just disappear when assigning them to a restaurant
Changed
- prices are now shown with the currency "ƶ" (Zeni), instead of €
- resize some buttons to accommodate larger texts
- buyable locations now show their price on the overworld
- improve manage view for restaurants:
- HUD is now displayed at bottom of screen to not cover appliances
- employees are now shown on the right side of the screen
- employees can be assigned to any restaurant through a dropdown menu
- start first day at 10:00 (was 16:00 before)
- make ingame clock speed a bit slower
- doubled customer patience from 10 to 20 seconds
- only show time ticks in increments of 10 minutes, to make the clock less stressful to watch
- give maps a slightly more individual layout
- make sure passages to kitches are at least two tiles wide, to make sure player can comfortably pass through
- buying a new restaurant now puts it in "closed" mode initially, to avoid having to close it before managing it (which is what you'll usually want to do after buying a new place...)
- having loads of money (over 1.000.000 ƶ) will display the money in shortened notation
- saving and entering a restaurant from the editor now automatically opens it for customers as well, to avoid having to go to the overworld to open it after making changes
Added
-
opening hours are now shown in the management view and can be changed there as well
-
add grass to outside areas of restaurants so they don't look totally barren
-
introduced a new appliance "Food Sling", which can be loaded with food to be slung towards customers. "Hitting" a customer with food is the same as serving it to them
-
newly bought restaurants now contain a bit of trash that should be removed in the management view first. Trash can be sold for some cash, to avoid players being fully broke after buying a new place, potentially softlocking them
-
newly bought restaurants will also have random spots of dirt the player should clean first
Release 0.0.1-alpha4
-
controls can now be remapped in the game settings
-
unlocking skills now requires skill points. They can still be unlocked in any order without having to fulfill any preconditions other than having to have at least one unspent point
-
players now earn 1 skill point for every 10 reputation reached (first-time thresholds only, points are not lost if reputation drops). The threshold of 10 will be balanced at a later point, for now, it should be easy to gain skill points
Release 0.0.1-alpha3
-
added pixel font
-
sweeping now briefly locks the player in place and only cleans their current position
-
added new skill "Vroom Broom", which replaces the sweep action with a vacuum, which has the old broom behaviour
-
added animation for "doing something", like sweeping or maintaining appliances
-
sweeping and maintenance now display a short particle effect
-
vacuum robots will now automatically start cleaning when the restaurant closes, and return to dock when it opens
Release 0.0.1-alpha2
No changelog entry found for 0.0.1-alpha2.
Release 0.0.1-alpha1
Automated prerelease build from main
License