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Release 0.0.1-alpha7

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@ogrady ogrady released this 23 Aug 22:07

Changed

  • headgears you buy now go to your inventory, instead of being equipped immediately
  • worn headgears are shown in the inventory and can be removed with a right click
  • dragging a headgear onto the matching headgear slot equips it

Fixed

  • fixed a bug where customers would generate way too much money

  • headgears now properly move with the character during animations

  • places retain their state between sessions (i.e. a location that has been bought is not for sale again after restarting the game)

  • customers now reliably leave when a restaurant closes

  • moving vertically while looking left no longer resets the player's orientation to looking right

  • appliances stop glowing once they are out of the player's reach

  • restaurants no longer briefly play their background music when the player initially loads the overworld

  • headgears now persist when the player changes the map they are in

  • shops no longer sell you the wrong item and stick to what you have currently selected

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Release 0.0.1-alpha6

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@ogrady ogrady released this 04 Mar 09:26

Changed

  • customers and employees now have randomised visuals

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Release 0.0.1-alpha5

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@ogrady ogrady released this 01 Oct 09:23

Fixed

  • prices can now be read in all stores, even for articles with long names
  • patrons will now leave the restaurant when it is closed and being decorated, instead of lingering there forever
  • employees no longer just disappear when assigning them to a restaurant

Changed

  • prices are now shown with the currency "ƶ" (Zeni), instead of €
  • resize some buttons to accommodate larger texts
  • buyable locations now show their price on the overworld
  • improve manage view for restaurants:
    • HUD is now displayed at bottom of screen to not cover appliances
    • employees are now shown on the right side of the screen
    • employees can be assigned to any restaurant through a dropdown menu
  • start first day at 10:00 (was 16:00 before)
  • make ingame clock speed a bit slower
  • doubled customer patience from 10 to 20 seconds
  • only show time ticks in increments of 10 minutes, to make the clock less stressful to watch
  • give maps a slightly more individual layout
  • make sure passages to kitches are at least two tiles wide, to make sure player can comfortably pass through
  • buying a new restaurant now puts it in "closed" mode initially, to avoid having to close it before managing it (which is what you'll usually want to do after buying a new place...)
  • having loads of money (over 1.000.000 ƶ) will display the money in shortened notation
  • saving and entering a restaurant from the editor now automatically opens it for customers as well, to avoid having to go to the overworld to open it after making changes

Added

  • opening hours are now shown in the management view and can be changed there as well

  • add grass to outside areas of restaurants so they don't look totally barren

  • introduced a new appliance "Food Sling", which can be loaded with food to be slung towards customers. "Hitting" a customer with food is the same as serving it to them

  • newly bought restaurants now contain a bit of trash that should be removed in the management view first. Trash can be sold for some cash, to avoid players being fully broke after buying a new place, potentially softlocking them

  • newly bought restaurants will also have random spots of dirt the player should clean first

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Release 0.0.1-alpha4

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@ogrady ogrady released this 09 Sep 14:47
  • controls can now be remapped in the game settings

  • unlocking skills now requires skill points. They can still be unlocked in any order without having to fulfill any preconditions other than having to have at least one unspent point

  • players now earn 1 skill point for every 10 reputation reached (first-time thresholds only, points are not lost if reputation drops). The threshold of 10 will be balanced at a later point, for now, it should be easy to gain skill points

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Release 0.0.1-alpha3

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@ogrady ogrady released this 02 Sep 17:32
  • added pixel font

  • sweeping now briefly locks the player in place and only cleans their current position

  • added new skill "Vroom Broom", which replaces the sweep action with a vacuum, which has the old broom behaviour

  • added animation for "doing something", like sweeping or maintaining appliances

  • sweeping and maintenance now display a short particle effect

  • vacuum robots will now automatically start cleaning when the restaurant closes, and return to dock when it opens

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Release 0.0.1-alpha2

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@ogrady ogrady released this 31 Aug 21:10

No changelog entry found for 0.0.1-alpha2.

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Release 0.0.1-alpha1

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@ogrady ogrady released this 31 Aug 17:17

Automated prerelease build from main
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