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0.3.1
Until Dawn PC Recompilation — v0.3.1
Released: 4 November 2026
This update fixes several graphical issues across the game, improves shader rendering and expands shader preparation using shaders collected from a full playthrough.
Fixed
- Fixed incorrect depth calculations in the Vulkan renderer, resolving several graphical issues including black icicles, solid liquids, missing gloss layer, strange squares on windows and glowing edges around character hair.
- Fixed several transparency and lighting issues caused by incorrect depth calculations in the Vulkan renderer.
- Fixed some graphical elements not appearing in parts of Chapters 5 and 6 due to shader limitations.
Improvements
- Expanded the shader list from 4,440 to 6,797 recorded pipelines, collected during a full playthrough of the game.
- Improved shader preparation to cover the entire game, reducing shader compilation stutters during gameplay.
- Improved shader handling for effects that require more resources.
- Improved shader tracking to reduce unnecessary duplicate pipeline compilation during longer play sessions.
- Improved shader logging to better identify new and duplicate pipelines.
Performance
- The expanded shader list covers approximately 96% of the shader combinations newly encountered during the recorded playthrough.
- Initial shader preparation takes approximately 2¼ minutes on the development PC with an empty cache, with subsequent launches generally taking less than a second.
- Reduced shader compilation pauses in scenes not previously covered by the shader list.
- Reduced unnecessary shader pipeline compilation during longer gameplay sessions.
Known Issues
- Intermittent memory corruption and crashes are still being investigated.
- Some demanding scenes still run below 30 FPS.
- Shader compilation stutters may still occur when encountering new scenes or taking different routes through the game.
- Some graphical issues remain, including the lantern behaving strangely in Chapter 5, Hannah's ghost appearance and strong lens-flare effects in the Sanatorium.
- Some graphical fixes have only been verified in recorded scenes and have not yet been confirmed throughout a full playthrough.
- The latest renderer improvements have only been tested on NVIDIA hardware. AMD and Intel GPU testing is still needed.