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0.3.1

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@SuperCatElvis SuperCatElvis released this 04 Nov 05:19
· 2 commits to main since this release

Until Dawn PC Recompilation — v0.3.1

Released: 4 November 2026

This update fixes several graphical issues across the game, improves shader rendering and expands shader preparation using shaders collected from a full playthrough.

Fixed

  • Fixed incorrect depth calculations in the Vulkan renderer, resolving several graphical issues including black icicles, solid liquids, missing gloss layer, strange squares on windows and glowing edges around character hair.
  • Fixed several transparency and lighting issues caused by incorrect depth calculations in the Vulkan renderer.
  • Fixed some graphical elements not appearing in parts of Chapters 5 and 6 due to shader limitations.

Improvements

  • Expanded the shader list from 4,440 to 6,797 recorded pipelines, collected during a full playthrough of the game.
  • Improved shader preparation to cover the entire game, reducing shader compilation stutters during gameplay.
  • Improved shader handling for effects that require more resources.
  • Improved shader tracking to reduce unnecessary duplicate pipeline compilation during longer play sessions.
  • Improved shader logging to better identify new and duplicate pipelines.

Performance

  • The expanded shader list covers approximately 96% of the shader combinations newly encountered during the recorded playthrough.
  • Initial shader preparation takes approximately 2¼ minutes on the development PC with an empty cache, with subsequent launches generally taking less than a second.
  • Reduced shader compilation pauses in scenes not previously covered by the shader list.
  • Reduced unnecessary shader pipeline compilation during longer gameplay sessions.

Known Issues

  • Intermittent memory corruption and crashes are still being investigated.
  • Some demanding scenes still run below 30 FPS.
  • Shader compilation stutters may still occur when encountering new scenes or taking different routes through the game.
  • Some graphical issues remain, including the lantern behaving strangely in Chapter 5, Hannah's ghost appearance and strong lens-flare effects in the Sanatorium.
  • Some graphical fixes have only been verified in recorded scenes and have not yet been confirmed throughout a full playthrough.
  • The latest renderer improvements have only been tested on NVIDIA hardware. AMD and Intel GPU testing is still needed.