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RandomlyGeneratedItems Rewrite v2.1.2

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@SuperKael SuperKael released this 04 Nov 12:47
  • Hotfix again, this time to stop the Artifact of Frivolity from replacing special item drops like Item Scrap and Artifact Keys.

RandomlyGeneratedItems Rewrite v2.1.1

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@SuperKael SuperKael released this 04 Nov 02:27
  • Hotfix for issue with 2.1.0 that caused the game to get permanently stuck on the initial loading screen... oops.

RandomlyGeneratedItems Rewrite v2.1.0

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@SuperKael SuperKael released this 04 Nov 00:32
  • Add Lunar items! These come with some uniquely powerful effects that do not appear on other items, but also come with negative effects ranging from just a nuisance to run-ending.
    • Be careful to read what randomly generated lunar items do before picking them up! It is possible for items to generate with effects that will just instantly kill you.
  • Heavily optimize the random item generation process, making it about 50x faster. As part of this, random sprite generation is now asyncronous and lazily performed - this means that if you generate a very large number of items, some of them may not have their sprites generated yet when the loading screen finishes. They will continue to generate until they finish, and this may cause a noticable drop in framerate for a while until it is done.
  • Various significant changes to the internal structure of the mod. Many of these are in preparation for adding an option to regenerate items without restarting the game in the future, although that feature is not finished yet.
  • Bug fixes, including fixing boss items drops and the item selection from the Halcyon Shrine.
  • Add some new restrictive conditions. This does not effect how likely it is for items to have conditions on them, just increases the variety of what the conditions can be.
  • Nerf the amount of jumps given by 'gain x maximum jump count' items.

Also, v2.0.5, v2.0.6, and v2.0.7 were released before this, however they were not published as GitHub releases - go to:
https://thunderstore.io/package/SuperKael/RandomlyGeneratedItemsRewrite/
If you want them for some reason.

RandomlyGeneratedItems Rewrite v2.0.4

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@SuperKael SuperKael released this 06 Oct 03:14
  • Add a handful of special effects that only appear on equipment, never on normal items.
  • Fix the Chain Lightning effect
  • Fix the "Upon getting healed, receive healing..." effect combination crashing the game.
  • Fix barrier nerf from 2.0.3 not actually working

RandomlyGeneratedItems Rewrite v2.0.3

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@SuperKael SuperKael released this 05 Oct 03:48
  • Fix armor items only giving 1% of their listed effect
  • Blacklist the combination of "While not moving..." and "...gain movement speed"
  • Attempt to nerf barrier by making it decay increasingly fast when above the cap

RandomlyGeneratedItems Rewrite v2.0.2

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@SuperKael SuperKael released this 05 Oct 01:48
  • Fixed many item effects, including most passive item effects, not working for non-host players in multiplayer
  • Fixed many triggered explosions and projectiles dealing far less damage than they should

RandomlyGeneratedItems Rewrite v2.0.1

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@SuperKael SuperKael released this 04 Oct 12:43
  • Removed Noop (Don't worry about it)

RandomlyGeneratedItems Rewrite v2.0.0

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@SuperKael SuperKael released this 15 Sep 00:26
6e966d4
  • Release of Randomly Generated Items Rewrite.
  • Rewrite most of the code with a new easily-expandable system.
  • Fix a large number of bugs.
  • Add Void and Equipment random items.
  • The number of items that generate of each tier is now seperately configurable.
  • Significantly increase variety of possible random effects.
  • Reduce how often restrictive conditions appear on items to reduce how many items are effectively useless.
  • When restrictive conditions do appear on items, the items' effects will be strengthed to compensate for the limitations.
  • Reduce how often 'gives the player barrier' appears as an effect.
  • Attempt to make items more balanced - remains to be seen how effective that is.
  • Item sprites and models now are generated with colors and appearances that reflect what the item actually does.
  • Items are now visible in the logbook from the beginning, so you can see what items have been generated if you wish, and you can use the Inspect Item mechanic on new random items you find.
  • Items are now tied to an expansion that you can enable or disable on the character select screen.
  • Adds an artifact called the 'Artifact of Frivolity' that, if enabled, disables all non-random items from generating. Note that this will cause all sources of Lunar items to give nothing, since Lunar items are not (yet) generated by the mod.