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Lichii Ally v4 - ROG Xbox Ally X & Windows Handhelds
Pre-release
Pre-release
Windows downloads
- Xbox Ally X / AVX-512 for the ROG Xbox Ally X and other supported AVX-512 handhelds.
- Universal AVX2 for Windows x64 handhelds such as the Steam Deck running Windows and Intel MSI Claw models.
Extract the ZIP and run lichii.exe. The packages were built and verified in GitHub Actions run #4 from commit b9f072e.
Changes in Ally v4
- Windows fastmem retries under commit pressure and shorter GPU polling waits on semaphore progress.
- Texture cache thresholds follow the device budget, and Vulkan cooperative-matrix queries are gated by device support.
- Imports compatible mainline shader caches v52–v54 when an Ally cache is absent.
- Ocarina of Time uses dynamic resolution for fresh profiles, supports scaling in No sharpening mode, and includes a water flicker fix.
EDEN_NX2_OCCLUSION_OFF=1exposes the optional Occlusion Off patch.
This is a test release. Both Windows builds passed CI. Gameplay and performance on handheld hardware are still to be measured.
SHA-256
- AVX-512:
e612ec6a4c6d0a3b6a411875dbcd6d7227612ce7249337cdb660f8363370a90e - Universal AVX2:
497b17f9855ca0897f5218cbe99be4b432caa25ba0d242cf7afb556b833ae1c3