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ShockWave 0.7.11 — multiple shocker controls

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@Szeb95 Szeb95 released this 24 Oct 21:08

Multiple shockers together

  • Select several local or Remote shocker rows in Shocker control, on the desktop or existing VR panel. Click or touch again to deselect only that shocker; selections remain across list pages.
  • Shared intensity/duration, Vibrate and Sound apply to all selected shockers with each shocker's own limits. Shock still requires right ARM, release, then a fresh left SHOCK press within three seconds.
  • Changing selection, values or device context cancels confirmation. Disconnected shockers are deselected and do not reselect or resume when they return.
  • Each action makes one attempt per selected shocker. The group shares its original 250 ms command lifetime; stalled or cancelled remaining attempts are dropped without retry. Partial submissions are reported.
  • Corrected mouse and either-hand pointer row handling so one click toggles once.
  • Includes the previously pushed panel-rendering work that keeps graphics waits off the control timer.

Compatibility

The existing uploaded v7 avatar panel works with this EXE. No avatar upload or VCC update is needed for multiple selection. A future explicit avatar update can refresh the old Choose one shocker hint.

Extract the complete Windows ZIP to a new folder. Close your current app normally before running ShockWave.exe. Existing settings, encrypted credentials and saved per-device ranges are retained. This package does not install or modify Unity content.

Verification

Built from source commit f1e6cc3a6c4cd44d629d8b0ac69711b20a42682b.

  • 170 toy-control checks, including 67 shocker checks.
  • 118 remote/desktop-input checks and four OpenShock/PiShock panel checks.
  • 69 updater checks; production package verifier checks all 1,366 manifest files and EXE version 0.7.11.
  • Three isolated native-worker startup probes, locked runtime-dependency hashes and connection-worker startup/shutdown pass.

These are simulated device/provider and software-rendering checks. Real headset accuracy, physical response/timing and clean-PC installation remain unverified. Software submission does not confirm physical output or simultaneous arrival. Existing provider/receiver limits, pause, cooldown, Test mode and no-retry/no-replay behavior remain.

Windows ZIP: 116,042,301 bytes. SHA-256: 7ca49bc8f6a49e72e7011bb54130f8be5dc886217ae99536c9ecd56880db3dd3.