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Releases · T3rr0rS0ck3/ForeverUnitFrames
v0.5.1
ForeverUnitFrames
v0.5.1 (2026-11-15)
Full Changelog Previous Releases
- Show auras via Blizzard AuraContainer; fix secret value errors
- Buffs and debuffs are displayed through Blizzard's AuraContainer, so they
work in combat and on friendly targets where addon aura reads are blocked - Reset the containers on target change so the previous target's auras
are not kept - Own aura icons remain as fallback and options preview
- Guard more unit API results against secret values
- Add /ff auras diagnostics
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Buffs and debuffs are displayed through Blizzard's AuraContainer, so they
v0.5.0
ForeverUnitFrames
v0.5.0 (2026-11-14)
Full Changelog Previous Releases
- Add incoming heal prediction; fix secret value error in unit meta line
- Heal prediction: light green bar right after the health fill showing
incoming heals (UnitGetIncomingHeals, UNIT_HEAL_PREDICTION). Uses the same
min/max as the health bar so no math on secret values is needed; overflow
is clipped. Per-frame option "Eingehende Heilung anzeigen" (default on),
sample heal in the options preview. - Fix "invalid value (secret) ... for 'concat'" in UpdateMeta inside
instances: secret level/classification/class/creature type are skipped,
reaction/dead/friend/combat checks are guarded as well.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Heal prediction: light green bar right after the health fill showing
v0.4.0
ForeverUnitFrames
v0.4.0 (2026-11-14)
Full Changelog Previous Releases
- Add PvP icon; fix stale target auras when aura data is secret
- PvP indicator (Alliance/Horde/FFA) on player and target frames, at the
portrait's outer top corner (or box edge without portrait); updates on
UNIT_FACTION / PLAYER_FLAGS_CHANGED; per-frame option "PvP-Symbol anzeigen" - Auras: skip individual secret auras instead of aborting the whole update;
keep the last display only if everything is blocked and the unit (GUID) is
unchanged, so a target switch in combat never shows the previous target's
auras - Target frame now also refreshes auras on PLAYER_REGEN_ENABLED
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- PvP indicator (Alliance/Horde/FFA) on player and target frames, at the
v0.3.1
ForeverUnitFrames
v0.3.1 (2026-11-14)
Full Changelog Previous Releases
- Fix taint error when auras are secret (GetAuraDataByIndex)
Read auras via a guarded helper: check C_Secrets.ShouldUnitAuraIndexBeSecret,
pcall the lookup and treat secret field values as blocked. While blocked the
last display is kept; auras are refreshed again after combat.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.3.0
ForeverUnitFrames
v0.3.0 (2026-11-12)
Full Changelog Previous Releases
- Add CurseForge project ID
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - pkgmeta: exclude logo.png from package
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Release workflow: include hidden .release folder in artifact
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Switch to BigWigs packager for CurseForge packaging (.pkgmeta, @Project-Version@)
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Release workflow: take version from tag and write it into the zip's .toc
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
ForeverUnitFrames 0.2.0
Full Changelog: v0.1.0...v0.2.0
ForeverUnitFrames 0.1.0
First release of ForeverUnitFrames.
Installation: Extract the zip into World of Warcraft\_retail_\Interface\AddOns\, so that the folder is Interface\AddOns\ForeverUnitFrames\.
See the README for features and commands.