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v0.5.1

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@github-actions github-actions released this 15 Nov 16:46

ForeverUnitFrames

v0.5.1 (2026-11-15)

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  • Show auras via Blizzard AuraContainer; fix secret value errors
    • Buffs and debuffs are displayed through Blizzard's AuraContainer, so they
      work in combat and on friendly targets where addon aura reads are blocked
    • Reset the containers on target change so the previous target's auras
      are not kept
    • Own aura icons remain as fallback and options preview
    • Guard more unit API results against secret values
    • Add /ff auras diagnostics
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.5.0

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@github-actions github-actions released this 14 Nov 23:15

ForeverUnitFrames

v0.5.0 (2026-11-14)

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  • Add incoming heal prediction; fix secret value error in unit meta line
    • Heal prediction: light green bar right after the health fill showing
      incoming heals (UnitGetIncomingHeals, UNIT_HEAL_PREDICTION). Uses the same
      min/max as the health bar so no math on secret values is needed; overflow
      is clipped. Per-frame option "Eingehende Heilung anzeigen" (default on),
      sample heal in the options preview.
    • Fix "invalid value (secret) ... for 'concat'" in UpdateMeta inside
      instances: secret level/classification/class/creature type are skipped,
      reaction/dead/friend/combat checks are guarded as well.
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.4.0

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@github-actions github-actions released this 14 Nov 20:27

ForeverUnitFrames

v0.4.0 (2026-11-14)

Full Changelog Previous Releases

  • Add PvP icon; fix stale target auras when aura data is secret
    • PvP indicator (Alliance/Horde/FFA) on player and target frames, at the
      portrait's outer top corner (or box edge without portrait); updates on
      UNIT_FACTION / PLAYER_FLAGS_CHANGED; per-frame option "PvP-Symbol anzeigen"
    • Auras: skip individual secret auras instead of aborting the whole update;
      keep the last display only if everything is blocked and the unit (GUID) is
      unchanged, so a target switch in combat never shows the previous target's
      auras
    • Target frame now also refreshes auras on PLAYER_REGEN_ENABLED
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.3.1

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@github-actions github-actions released this 14 Nov 14:52

ForeverUnitFrames

v0.3.1 (2026-11-14)

Full Changelog Previous Releases

  • Fix taint error when auras are secret (GetAuraDataByIndex)
    Read auras via a guarded helper: check C_Secrets.ShouldUnitAuraIndexBeSecret,
    pcall the lookup and treat secret field values as blocked. While blocked the
    last display is kept; auras are refreshed again after combat.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.3.0

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@github-actions github-actions released this 12 Nov 21:44

ForeverUnitFrames

v0.3.0 (2026-11-12)

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ForeverUnitFrames 0.2.0

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@github-actions github-actions released this 12 Nov 21:37

Full Changelog: v0.1.0...v0.2.0

ForeverUnitFrames 0.1.0

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@T3rr0rS0ck3 T3rr0rS0ck3 released this 12 Nov 21:33

First release of ForeverUnitFrames.

Installation: Extract the zip into World of Warcraft\_retail_\Interface\AddOns\, so that the folder is Interface\AddOns\ForeverUnitFrames\.

See the README for features and commands.