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v2.4.0
Changes
- Hits-done status, any-hit forging and a d20 Strength roll for Masterworks by @XxFran10xX in #41
- Status shows the hits done: a branding right-click (sneaking or not) mid-project now lists every crafting hit with the hits done so far and the total, after the recipe and material groups. No needed counts are shown.
- Finish with any number of hits: hits are no longer refused once a hit type is full, and a piece can be finished as soon as its materials are in. Too few or too many hits only lower the Hits % and with it the quality.
- "You only have X out of Y … hits", "You need to complete all the hits before finishing", "You dont need more hits with this tool" and the "over-reliance" message are gone, so the needed counts are no longer revealed.
- The hit title (
Metal hits: x/needed) is unchanged.
- d20 craft roll: finishing rolls d20 + a modifier from the crafter's base Strength (same table as
rolls.yml), shown to the crafter asCraft roll: ….- A natural 20 always succeeds, and a natural 1 always fails.
- A Masterwork now needs 100% hits and a total of 20+ (or a natural 20). Perfect hits that miss become Gleaming: a Radiant socket, or a Greater rune slot on mage armour.
- Stats aren't affected. Staff crafts with a set quality don't roll, and alloys are unchanged.
- Crafting XP follows the work: XP is the set XP × the Hits %, staff crafts included. A perfect piece pays all of it, an unworked one nothing.
- "Hit Percenage" is now "Hit Percentage".
- Config:
- New
d20:section (modifier table, attribute,masterwork-dc) andxp-min-percent(default 0). Defaults are in code. - Removed:
hit-overshoot-warn-percentandhit-overshoot-warn-message. Old keys are ignored.
- New
- The build now includes the same pinned MMOCore jar as GemInfusion.
Full Changelog: v2.3.1...v2.4.0
Downloads
advancedcrafting-2.4.0.jarSHA256SUMS— SHA-256 checksums.build.json— Build metadata.