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v2.6.0
Changes
- Filler tier for
/ac give equipment, and halved animal toughness, by @XxFran10xX in #48/ac give equipment <recipe> <material> [player] [quality] [filler tier]. Each non-main slot gets the highest-tier ingredient of its type at or below the tier, or the lowest tier if they are all above it. Without the argument it still uses the lowest tier, so existing commands are unchanged. Tutorial's PvP kits use4(legendary animal materials).- Bundled default config only: animal materials add 0.25 / 0.375 / 0.5 toughness per piece at rare / epic / legendary (was 0.5 / 0.75 / 1.0). Template toughness bases are light none, medium 0.5, heavy 1.5 and infantry none, and infantry now takes toughness from its feathers. Mythril with legendary animal materials gives 8/2, 12/4, 16/8 and 12/2. Servers that already have these files keep their own.
- Includes v2.5.2 (refresh crafted items again once the character is played; needs TLibs 2.3.0 or newer).
Full Changelog: v2.5.2...v2.6.0
Downloads
advancedcrafting-2.6.0.jarSHA256SUMS— SHA-256 checksums.build.json— Build metadata.