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v2.8.0
Changes
- Stat templates can add a stat per tier of an ingredient type, by @XxFran10xX in #52
tier-bonus:instats.yml, e.g.leather: attack_damage(0.125), adds 0.125 × (average leather tier −tier-bonus-neutral) to the crafted item. The stat must also be in the template'sstatslist.- Crafting, the craft-record refresh and the ingredient-station preview all apply it; hovering leather or wool shows its bonus on the templates that use it.
- Only templates that use it get a new revision, so no other crafted item refreshes.
- Bundled default config only (servers that already have these files keep their own):
- Sword: leather and wool give −0.25 / 0 / +0.25 / +0.5 attack damage from common to legendary.
- Spear and polearm take reach from leather and wool (0.03 / 0.05 / 0.08 / 0.10 each), shown as "Reach".
- Greataxe movement is leather/wool × 1.5 with no fixed part.
- Leather, wool and feathers: damage reduction 2 / 4 / 6 / 8 and toughness 0.25 / 0.5 / 0.75 / 1.0.
Full Changelog: v2.7.0...v2.8.0
Downloads
advancedcrafting-2.8.0.jarSHA256SUMS— SHA-256 checksums.build.json— Build metadata.