Skip to content

v2.8.0

Choose a tag to compare

@github-actions github-actions released this 11 Nov 13:12
· 1 commit to main since this release
98246a8

Changes

  • Stat templates can add a stat per tier of an ingredient type, by @XxFran10xX in #52
    • tier-bonus: in stats.yml, e.g. leather: attack_damage(0.125), adds 0.125 × (average leather tier − tier-bonus-neutral) to the crafted item. The stat must also be in the template's stats list.
    • Crafting, the craft-record refresh and the ingredient-station preview all apply it; hovering leather or wool shows its bonus on the templates that use it.
    • Only templates that use it get a new revision, so no other crafted item refreshes.
  • Bundled default config only (servers that already have these files keep their own):
    • Sword: leather and wool give −0.25 / 0 / +0.25 / +0.5 attack damage from common to legendary.
    • Spear and polearm take reach from leather and wool (0.03 / 0.05 / 0.08 / 0.10 each), shown as "Reach".
    • Greataxe movement is leather/wool × 1.5 with no fixed part.
    • Leather, wool and feathers: damage reduction 2 / 4 / 6 / 8 and toughness 0.25 / 0.5 / 0.75 / 1.0.

Full Changelog: v2.7.0...v2.8.0

Downloads