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v0.8.1

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@github-actions github-actions released this 06 Nov 16:10
085caf3

Changes

  • The hourly estate reconcile runs 45 minutes off the shared hourly tick (#41): first hourly pass 1 h 45 min after start, then every hour. The boot pass still runs on the first tick. RPCharacters settles estates itself, so nothing players see depends on this timing.

No gameplay or config change.

Full Changelog: v0.8.0...v0.8.1

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v0.8.0

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@github-actions github-actions released this 22 Oct 13:02
c67bf34

Changes

  • The alloy scrap preview in the recycling station has clearer, coloured lore. It replaces the plain purple "Recovery chance: 50.0% per material" line. Example: "Each Steel Ingot has a 50% chance / to be recovered (up to 80)". The material name keeps its own colour, and "up to" shows the real maximum even when the preview stack stops at 64. (#40)
  • The lore is the new preview.scrap_chance key in messages.yml. It is a list of lines with %item%, %chance% and %amount%; [] hides it.
  • Every Recycler message now accepts & colour codes and hex colours (&#RRGGBB or #RRGGBB). Existing § messages work unchanged.
  • Message keys missing from a server's messages.yml now use the plugin's built-in text instead of showing the key's path.

Config changes

None are required: without the new key, the built-in text is used. To edit the lore, append the preview: block from the bundled messages.yml to plugins/Recycler/messages.yml (Recycler only creates that file when it is missing). Then run recycler reload.

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v0.7.1

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@github-actions github-actions released this 21 Oct 17:11
6513443

Changes

  • Clarified that artifacts opened from crafted seals recycle by rarity, just like node artifacts.
  • Updated bundled comments and provider documentation; recycling behavior and return amounts are unchanged.

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v0.7.0

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@github-actions github-actions released this 20 Oct 21:34
68a1f81

Changes

  • Spent artifact husks recycle for half their rarity's enchanted dust, rounded down. For example, a Legendary husk gives 14. Husks hold no aura, so min_muffle does not apply to them. Set the share with the new artifact_returns.husk_fraction (0.0-1.0, default 0.5). Husks come from Magic 0.9.0, where artifacts wear out in meditation. (#38)
  • Against an older Magic without husks, recycling works as before.
  • The epic artifact row stays, so older Epic artifacts still recycle for 16.

Config changes

None are required. A config.yml without husk_fraction uses 0.5.

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v0.6.1

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@github-actions github-actions released this 15 Oct 20:26
426831b

Changes

  • Correct command tab completion.

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Recycler 0.6.0

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@github-actions github-actions released this 14 Oct 04:03
cf51689

Changes

  • Bind deposited items, queued returns and refunds to the initiating character, preserving captured ownership through session changes.
  • Transfer queued holdings through character estates with fixed recipients, cumulative receipts and conflict holds.
  • Add guarded offline ownership recovery with preserved raw sources, backups and journal evidence.

Dev activation requires a clean Minecraft application stop and a complete coherent offline checkpoint. Recheck legacy escrow and pending-return files: require zero files or strict UTF-8 inputs, and at most 20 migration journals. Retain source backups and receipts, and follow the ownership recovery guide for held property.

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v0.5.1

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@github-actions github-actions released this 06 Oct 17:15
94152a5

Changes

  • Raise artifact recycle dust to about half a Dust Mine node by @XxFran10xX in #32

Full Changelog: v0.5.0...v0.5.1

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v0.5.0

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@github-actions github-actions released this 06 Oct 16:51
2bc16e8

Changes

  • docs: move scrap recovery configuration out of the License section by @ryanbarlow97 in #30
  • Recycle Magic artifacts for enchanted dust by rarity by @XxFran10xX in #31

Full Changelog: v0.4.1...v0.5.0

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v0.4.1

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@github-actions github-actions released this 01 Oct 16:40
80c1846

Changes

  • Apply scrap tier rates to whitelisted catalysts by @XxFran10xX in #29

Full Changelog: v0.4.0...v0.4.1

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v0.4.0

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@github-actions github-actions released this 01 Oct 16:08
07c44cc

Changes

  • Recover every recorded scrap material unit independently; failed rolls consume scrap.
  • Configure gem tier recovery in scrap_gem_return_rates: 1%, 25%, 50%, 75% for tiers 1-4, plus a fallback. Non-gems use return_rates.alloy_scrap.
  • Previews show possible returns and their chances without rolling. Older scrap keeps base-only recovery.
  • Requires AdvancedCrafting 2.2.5 or newer for complete failed-forge input provenance.
  • Recover scrap gems with configurable per-material chances by @XxFran10xX in #28

Full Changelog: v0.3.1...v0.4.0

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