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v4.27.0

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@github-actions github-actions released this 11 Nov 06:52
· 10 commits to main since this release
0d70c6e

Changes

  • Field battles with capture points can be won by control (#237). The side holding more points than the enemy gains control, faster the larger its share, and four times faster when it holds every point. A point counts once it is at least 50% captured. The first side to 1000 control wins. Running out of lives or retreating still loses. Tune it under battle.control in config.yml (target, per_second, all_points_multiplier).
  • The capture point sidebar shows friendly and enemy control, with ▲ on the side that is gaining. Both sides get a chat notice at 50%, 75% and 90%. Battle stats give the win as "control of the field".
  • When the time cap ends a field battle, more control wins before lives are compared.
  • A running battle now saves where its capture points stand, and its control. Before, a server restart put the points back to their starting owners, and a staff restart left the live points as they were.
  • Sieges are unchanged.

Full Changelog: v4.26.0...v4.27.0

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