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v4.27.0
Changes
- Field battles with capture points can be won by control (#237). The side holding more points than the enemy gains control, faster the larger its share, and four times faster when it holds every point. A point counts once it is at least 50% captured. The first side to 1000 control wins. Running out of lives or retreating still loses. Tune it under
battle.controlinconfig.yml(target,per_second,all_points_multiplier). - The capture point sidebar shows friendly and enemy control, with ▲ on the side that is gaining. Both sides get a chat notice at 50%, 75% and 90%. Battle stats give the win as "control of the field".
- When the time cap ends a field battle, more control wins before lives are compared.
- A running battle now saves where its capture points stand, and its control. Before, a server restart put the points back to their starting owners, and a staff restart left the live points as they were.
- Sieges are unchanged.
Full Changelog: v4.26.0...v4.27.0
Downloads
simplefactions-4.27.0.jarSHA256SUMS— SHA-256 checksums.build.json— Build metadata.