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The first full release, after two early previews. Built on THPS64Host v0.3.0. It runs the USA and Europe releases of the N64
game, on macOS (universal) and Windows x64.
Changed
- Built on THPS64Host v0.3.0.
- No longer an early preview. A few parts of the game still haven't been played through by hand on this build (the park editor,
split screen in a level, replays and most competitions); Known issues lists them. - Draw distance at Full draws the areas the courses hide by zone again, and only those: each course's trigger file is read at
its start to tell the zones the game hides for distance from the ones that hold course state (The Hangar's crashed ceiling
and its floor's light overlays), which stay as the game sets them. Rooms (a zone the course hides from its own doors, one
each in School II and Skatestreet) are left to the game. - Tests: test rides claim a controller before steering, and an opt-in session records and replays a complete ride. Recorded
rides use a consistent replay step for the game's coupled timing values.
Fixed
- School II at Full draw distance: patches of the sunlit ground no longer flash flat. The renderer was splitting those frames
into many separate passes; School II, NY City, Bullring and Philadelphia draw them in one pass again, which also takes about
1 ms less per frame. - Philadelphia: trees at the edge of the view no longer smear and buildings no longer open holes as you turn, with frame
interpolation on. - Skating tests read the actual physics dispatch state, so airborne and rail observations describe the skater correctly.
Built on THPS64Host v0.3.0.
Check a download against SHA256SUMS with shasum -a 256 -c SHA256SUMS (macOS) or Get-FileHash (Windows).