Repository navigation
Releases
Releases · TMHSDigital/free-game-dev-assets-godot
0.1.0
The first release. Requires Godot 4.3 or later.
Browse
- A Free Assets dock that lists the Free Game Dev Assets
catalog, entries made for Godot first. - Search by name, tags, publisher and summary.
- Filters for category, licence family, commercial use, "no credit needed" and "works in Godot"
(on by default), kept between editor sessions. - The licence written on every row, on a background coloured by licence family. Columns size
themselves so no licence id is cut short.
Entry details
- Licence and SPDX id, commercial use (including "varies by file" and "unknown"), credit,
formats, the date the licence was read, and the summary. - Open source and Catalog page buttons. Only
https://links are opened. - Copy credit line, the line the catalog page shows, with a note when it has
{…}parts to
fill in. Turned off, with the reason, when there is no line to copy.
Credits for your project
- Add to project keeps a list in
res://free_game_dev_assets.json, to commit with the
project. - Export credits writes
res://CREDITS.mdwith the same sections and lines as the website's
shortlist export, between two markers, keeping your own text around them. Exporting again
with nothing changed leaves the file as it is. - Entries the catalog stops listing stay in
CREDITS.mdunder "No longer listed", with the
details from when the plugin last saw them.
Network and storage
- One request, to the catalog's
plugin-feed.json, at most once a day or on Refresh, with
conditional headers so an unchanged catalog costs almost nothing. Works offline from the
saved copy. - The catalog is cached in the editor's cache folder and the filters in its config folder. The
only files written in your project are the two above, and only when you add or export.
Install: copy addons/free_game_dev_assets/ from the source archive below into your project, or wait for the Godot Asset Library listing. The archive holds only that folder.