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New Music Builder v0.4.3 - Detection fix & Dedupe features
New Music Builder v0.4.3
Detection fix & Dedupe features
Releases State:
• Puilt from recovery-v0.4.0
• Pushed to origin/recovery-v0.4.0
• Packaged runtime/session state is blank
• Full packaging validation passed: 351 passed
Changelog:
• Restored the builder onto the safer v0.4.0 release base.
• Fixed Singles export/playback and kept Singles on a true flat export contract.
• Switched builder media defs to native nm_carrier_*.
• Re-linked Singles row covers so every single in a group uses the row cover.
• Deduped exported audio files when the same source song is reused.
• Added drag-copy between rows and drag-move between A/B sides.
• Fixed the drag ghost so cross-row dragging works properly.
• Kept the Windows path-length mitigation and smoother export/preview behavior.
IMPORTANT NOTE!:
This release returns to the older trusted packaging base.
It does not prove the Defender/AV issue is fixed.
New Music Builder v0.4.2 - Fast Path Fix & Cleanup
New Music Builder v0.4.0 - Export Optimization for Megapacks
New Music Builder v0.4.0
Export Optimization for Megapacks
Changelog:
• Moved Legacy Mode from a global preference into a per-row Mixtape / Singles switch.

• Streamlined and optimized Module 2, Module 4, and Module 5 for 1000+ song packs.
• Optimized export throughput with bounded sim
ultaneous conversion, calmer live conversion logging, and preserved large-pack responsiveness.
• Improved .ogg passthrough behavior so existing .ogg sources move through export much faster.
• Preserved and tightened abort responsiveness during heavy export runs.
• Added proper mixed-pack support so Mixtape rows and Singles rows can coexist in the same project and export cleanly together.
• Replaced Singles album-style runtime registration with a flatter dedicated Singles runtime path so single-track exports no longer pay the same registration cost as Mixtapes.
• Reduced Singles Lua/runtime fan-out by collapsing per-song Lua files into shared chunked Singles registration files while keeping each single as its own distinct exported item.
• Reused shared model references pack-wide to avoid duplicate bloat
• Moved export staging out of the live Workshop folder and added cleanup for stale staging artifacts so exports no longer pollute game-scanned mod roots. (staging folders may be removed entirely)
New Music Builder v0.3.1 - Legacy Mode
New Music Builder v0.3.1
Legacy Mode
Changelog:
• Added Legacy Mode in Preferences. This mode allows you to easily create 1 song media items with randomized textures. It still allows for texture generation and custom textures if desired (This part is a WIP)
• Made .ogg folder persistent across sessions
• Investigated reports of virus/malware false tripping and reduced flags by removing non-windows ...binaries?
• Added Legacy Mode in Preferences. This mode lets you build single-song media items with randomized textures, while still supporting generated and custom textures. Some Legacy Mode texture workflow polish is still WIP.
• Legacy Mode now has its own export path, cleaner single-track IDs, flatter sound output, and shared texture export so duplicate images are not written over and over.
• Improved Legacy Mode UI across Modules 2–3, including row layout changes, live preview adjustments, and better song-focused texture editing behavior.
• Fixed Legacy Mode .ogg indicators / playback and export issues
• Made the .ogg output folder persist across sessions.
• Added a guided run_from_source.sh launcher for macOS/Linux source users. (THANK YOU Sn4x)
• Investigated Windows false-positive malware reports and reduced scan noise by removing non-Windows packaged binaries from the Windows release.
• Sanitized packaged runtime/session files so releases no longer ship with personal folder paths, recent projects, or an accidentally enabled Legacy Mode state.
• Updated bundled CD world assets for the new base-mod rotation animation support.
Simple Moozic Builder v0.3.0 - Description Fix
New Music Builder v0.2.9 - Underscore Fix
New Music Builder v0.2.9
Underscore Fix
Changelog:
• Preserved _ in Module 1 Mod ID for all mod-derived internal builder outputs.
• Fixed the pack-breaking namespace mismatch where generated scripts used one mod id form and exported audio used another.
• Kept album IDs, track IDs, and song/file sanitization on the existing stricter rules.
• Added "Regenerate on Load" preference to regenerate custom textures on project Load. (Global, off by default)
New Music Builder v0.2.8 - Pop Fix
New Music Builder v0.2.7 - FlipFix
New Music Builder v0.2.6
FlipFix
Changelog:
• Removed numeric prefixes from exported song translation text (base mod handles it now).
• Added CH locale emission alongside CN.
• Added per-media export mode support under the hood for the new Flip vs Full behavior as well as a new inline toggle on the media item preview images. (No Flip on CD by default now)
• Fixed workshop preview image naming to export lowercase consistently.
New Music Builder v0.2.6 - Comma Scrub
New Music Builder v0.2.6
Comma Scrub
Changelog:
• Fixed Project Zomboid script-load crashes caused by commas in generated item display names.
• Normalized script-facing item DisplayName text to a PZ-safe format while preserving non-ASCII characters.
• Added regression coverage for comma-bearing album names and script-safe item serialization.
New Music Builder v0.2.5 - Translation Fix
New Music Builder v0.2.5
Translation Fix
Changelog:
• Guaranteed song-label translation files are exported when needed.
• Exported song-label translations for all supported locales, not just EN.
• Switched exported sound paths from raw titles to stable ASCII-safe names.
• Reverted item DisplayName export to literal readable text after ItemName_* keys failed in-game.









