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Releases: Tapacywka/actually-amazing-config-screen

1.0.0

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@Tapacywka Tapacywka released this 03 Nov 14:52

The first stable version, for Minecraft 1.21.1, 26.1.2, 26.2 and 26.3, on Fabric and NeoForge.

Changed

  • The API in net.tapacywka.aacs.api is stable from now on: it only grows, older methods keep working.

Full changelog: https://github.com/Tapacywka/actually-amazing-config-screen/blob/main/CHANGELOG.md

0.1.0-beta.3

0.1.0-beta.3 Pre-release
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@Tapacywka Tapacywka released this 03 Nov 08:17

A beta for every game: Minecraft 1.21.1, 26.1.2, 26.2 and 26.3, on Fabric and NeoForge.

Changed

  • A smaller file: unused drawing code and cursors removed, no local variable names in the classes.

Fixed

  • The rounded style: a lighter line no longer runs down the middle of the scroll bars.

Full changelog: https://github.com/Tapacywka/actually-amazing-config-screen/blob/main/CHANGELOG.md

0.1.0-beta.2

0.1.0-beta.2 Pre-release
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@Tapacywka Tapacywka released this 02 Nov 19:15

A beta for every game: Minecraft 1.21.1, 26.1.2, 26.2 and 26.3, on Fabric and NeoForge.

Added

  • Minecraft 26.1.2, 26.2 and 26.3, on Fabric and NeoForge. For mod authors the API is the same, with the names 26.x
    uses: pictures and backgrounds draw on GuiGraphicsExtractor, icons are an Identifier.

Full changelog: https://github.com/Tapacywka/actually-amazing-config-screen/blob/main/CHANGELOG.md

0.1.0-beta.1

0.1.0-beta.1 Pre-release
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@Tapacywka Tapacywka released this 02 Nov 10:50

Added

  • The settings file: values by sections in a JSON file of the mod (switches, whole and decimal numbers, choices,
    texts, lists). A changed value counts at once and the file is written when the screen closes. Bad values are
    forgiven: a number out of range is brought into it, an unknown choice or a wrong kind gets the default, keys the
    mod does not know stay in the file. A file that cannot be read is kept beside it as .broken.
  • The settings screen, laid out over those values: tabs as wide as their titles, sections, sub-sections that fold,
    smooth scrolling with fading edges and a scroll bar that can be dragged, and the GUI scale held at most at the
    window's height over 360 while it is open.
  • Rows: a switch, a slider of a number (a unit, a logarithmic scale, fixed values or words of the mod), a choice in
    steps on a slider over values of the mod's own, a choice with arrows from an enum or from a list the mod gives
    while the game runs, and a switch with a list of switches under it (with a search field).
  • A small reset icon beside a row whose value differs from its default.
  • The card beside the list: the name and description of the setting under the pointer, and the mod's picture of it
    for the whole tab or one row, with "name: value" under it. Without room for the card, the description shows as a
    tooltip under or over the row.
  • The mod's own colours (every colour of the screen), shapes (rectangular or rounded), background, title icon and
    buttons left of Reset and Done.
  • The settings button of the mod in Mod Menu and in the mod list of NeoForge, for every screen built.
  • Sub-sections from other mods: a mod opens a tab to them, and another mod adds its own sub-section there with its
    own settings, shown by name after the tab's own rows (optionally only while a condition holds).

The full changelog: CHANGELOG.md.