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Insanity Engine VR v0.2.0-beta (WIP)
Pre-release
Pre-release
Second public beta. Install notes and controls are in the README; existing players: replace the DLLs and the .bat, keep your ini.
New in v0.2.0-beta
- Your body follows your head: turn in place and Miles turns with you; the view stays on your head through 180° turns, sprinting and vaulting.
- Story interactions (keyboards, levers, valves, pumps, buttons) fire on X within reach, no exact aim needed.
- Realistic camcorder: held in your hand, night vision on its own screen with the light shining through it. A menu switch gives you the game's full-screen camcorder (tap the grip to raise and lower).
- Walk where you look: left stick forward walks where your head faces.
- Vault, mantle and climb keep the view on your head.
- Pause menu and main menu hang in the room instead of on your face.
- New defaults: snap turning, motion-tracked arms on, hand markers off, bloom halved.
- Much smaller log; developer diagnostics are off unless
[Debug] Diagnostics=1.
Known issues
- Controller recenter (L1 double tap) is unreliable; use G on the keyboard.
- Night-vision light can still show partly in your own view; HUD dot off-centre.
- Tested on the Steam version with Meta Quest (Link and Virtual Desktop) only.
InsanityEngineVR-v0.2.0-beta.zip is the player package (9 files). InsanityEngineVR-v0.2.0-beta-source.zip is the GPL-3.0 source for this exact build.