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Insanity Engine VR v0.2.0-beta (WIP)

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@TdiamondOf TdiamondOf released this 16 Oct 04:14

Second public beta. Install notes and controls are in the README; existing players: replace the DLLs and the .bat, keep your ini.

New in v0.2.0-beta

  • Your body follows your head: turn in place and Miles turns with you; the view stays on your head through 180° turns, sprinting and vaulting.
  • Story interactions (keyboards, levers, valves, pumps, buttons) fire on X within reach, no exact aim needed.
  • Realistic camcorder: held in your hand, night vision on its own screen with the light shining through it. A menu switch gives you the game's full-screen camcorder (tap the grip to raise and lower).
  • Walk where you look: left stick forward walks where your head faces.
  • Vault, mantle and climb keep the view on your head.
  • Pause menu and main menu hang in the room instead of on your face.
  • New defaults: snap turning, motion-tracked arms on, hand markers off, bloom halved.
  • Much smaller log; developer diagnostics are off unless [Debug] Diagnostics=1.

Known issues

  • Controller recenter (L1 double tap) is unreliable; use G on the keyboard.
  • Night-vision light can still show partly in your own view; HUD dot off-centre.
  • Tested on the Steam version with Meta Quest (Link and Virtual Desktop) only.

InsanityEngineVR-v0.2.0-beta.zip is the player package (9 files). InsanityEngineVR-v0.2.0-beta-source.zip is the GPL-3.0 source for this exact build.