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Added a new hypoxia system to discourage you from taking your space suit off while on other planets, outside of an oxygenated area. Works in tandem with the recent changes to the heat/oxygenation system. @TomPlop
Experiencing hypoxia will cause breath "debt" which can only be slowly recovered while in an oxygenated area.
Removed the ugly Ad Astra oxygen meter and replaced it with a new bar where the vanilla breath meter goes. You can check your space suit item if you still want to know exactly how much air you have left.
Note that this system only affects non-Earth dimensions. Swimming underwater works as it does in vanilla.
Oxygen Rework
The higgs emitter now scales less extremely (16 blocks of extra radius per tier) @ashleney
Removed the barely noticeable mechanic where the Heat Pump made a small area around its back part slightly less hospitable. @ashleney
The Heat Pump now uses half the energy compared to the Oxygen Distributor. @ashleney
Fixed the lag caused by Ad Astra checking if it should freeze water on the moon and mars. @ashleney
Fixed ae2 facades not blocking the Oxygen Distributor's floodfill properly. (#5271) @ashleney
Greenhouses
Planters now work with any light source instead of exclusively sky light, so you can have a greenhouse underground or in the Beneath now @Zippity
Greenhouses now also affect tree taps and bees, so you don't need a bedrock farm to get latex all year round
Mechanical arms now work with planters for automatic seed planting (and work correctly with quad and hydroponic planters too)
Other changes
Ceramic Circuit Board have different tiers so player can understand easily which one they can craft @TomPlop
Blue and red steel tongs now have infinite durability (#4665) @Pyritie
Buzzsaws now also work as glass saws for safely breaking all glass-type blocks (#4957, #5285) @strangelyng
The Thermometer, Anemometer, Precision Clock, Oxygen Sensor, and AE2 Controller are now valid sources for Display Links to display various climate, time, oxygenation, and AE2 data on Display Boards @Redeix
Concrete powder recipes in a chem bath now only use 100mB water to match barrels (#5265) @strangelyng
Electrum, cupronickel, and battery alloy can now be melted and alloyed the TFC way too @Pyritie
Bug fixes
Fixed mineshafts sticking out of the sides of mountains @Pyritie
Fixed some plants and flowers growing in the wrong elevations (#4994) @Pyritie
Fixed another crash when generating chunks that contain a sealed barrel in a structure @Pyritie
Fixed an issue with painted firmalife boats allocating a large amount of VRAM @Zippity
Fixed hose pulleys not being able to drain/fill TFC fluid-logged blocks such as plants, loose rocks, stone spikes, etc (#3428) @Allmoz
Fixed being able to move water sources via waterlogged plants and a schematicannon @Allmoz
Fixed right-clicking wood turning into stripped logs instead of stripped wood (#5272) @strangelyng
Fixed locometal glass blocks not being breakable with wrenches @strangelyng
The grappling hook now properly works with different gravity environments. (#4346) @ashleney
Fixed automatic drinking from the electric flask cancelling sprinting @Thomasx0
Mods
Jellies
Plant and Phosphorum Jellies now give 4x the items, since they're only useful for compost generation
Certus Jellies now give certus gems instead of the large bud clusters
Latex Jellies are renamed to Milk Jellies and their slime ball can be heated and drank as a Beneath source of dairy
Feeding troughs can be used to feed and breed Jellies, and deployers can be used to automate their products. They still only produce in their home dimension, though
Create: Fluid Logistics
Add Package list filter
Add Storage Basket, sort of like a cheaper but more limited GT Buffer Block
The Hand Pointer now also shows unloaded stock link locations
Changed copper frogport connection rules
Increased the limit of fluid factory gauge restock targets
Fixed fluid gauges turning into item gauges when placing them into the same block as other item gauges
GregTech Terminals
You can now expand multiblocks vertically and horizontally (such as distillation towers and cleanrooms)
Schematics are now able to place liquids from AE2
Dismantler is now able to pick up fluids into AE2 or tanks/drums in your inventory
Added a clear button to remove the current copied multiblock
Added a ghost preview to the multi-structure manager