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Chef Shared Loader 1.3.1
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Mods drawn in full when the game runs below your monitor's resolution, a crash counted against the file that crashed (not an update put in after it), and the options menu's key in the log.
- Mods are no longer cut off when the game runs below your monitor's resolution in Borderless (Resolution 1920x1080 on a 1440p monitor, say): the loader compares the game's render size with the window's and draws in the UI world, as it already did for a Render Scale below native.
- A mod updated after it crashed the game, but before the next launch, is no longer blamed for that crash: the crash counts against the file that was running, so the update is a change and its skipped calls are tried again.
- chef_loader.log names the options menu's key at every start, with how to change it without the menu, and the status lines repeat it until the menu has opened once that launch. If F9 does nothing (a laptop's F keys, or an app with an F9 hotkey), try Fn+F9 or pick another key.
- Full list: CHANGELOG.md. For mod authors: docs/MODDING.md.
Updating: replace 1.3.0 with this zip in your mod manager, keep it at the highest priority, then Purge and Deploy.
Thanks: CodeBaseless, for the report and settings file behind the below-native fix (Th3chef/Treasure-Radar#4), and MCTimeRL, for the report and logs behind the menu key lines (#9).
Download: Chef-Shared-Loader-1.3.1.zip below (not the source code). Mod authors: chef_loader_stub.lua is the start-up stub to carry as your mod's boot (docs/MODDING.md, "Carrying the stub").