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Chef Shared Loader 1.5.3

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@Th3chef Th3chef released this 06 Nov 09:06
· 3 commits to main since this release
Immutable release. Only release title and notes can be modified.

A patch release: held arrow keys keep moving in the F9 menu, a D-pad press no longer jumps several steps while a mod speeds up the game's clock, and RETRY in CRASH RECOVERY gives a running mod that can't be restarted its skipped calls back at once.

Users

  • Holding an arrow key in the F9 menu now keeps it moving, as the controller's D-pad does: one step at once, then a steady run after a short wait. A held Right still opens a mod or a fold, presses a button or starts a key capture only once, and a held D-pad Right into an open fold no longer changes its first option.
  • A short press on the D-pad no longer jumps several steps in the F9 menu while another mod speeds up the game's clock (for example a mod that skips the drop's zoom), and the sped-up clock no longer shortens the 2-second touchpad / View hold that opens the menu.
  • In F9 > CRASH RECOVERY, RETRY on a running mod that couldn't be restarted now gives it its skipped calls back at once, instead of at the next launch. Each row now shows the mod's name with RETRY, and after the press what's happening: AFTER MENU CLOSES, RUNNING, WHEN SWITCHED ON or NEXT LAUNCH, or SHORTLY when it's pressed while a world is still loading (it's done once the world settles).
  • The hint words at the bottom of the F9 menu (MOVE, OPEN, CLOSE and the rest) are yellow now, to match the menu's headings. The keys and the controller's buttons next to them look as before. The note above the hints that warns of a key clash is orange now, not yellow. The search's typing hints no longer show Enter, which sends the text to the game's chat.

Modders

  • While a player holds an arrow key on your slider, choice or color row, its on_change can now fire about 10 times a second, as it already could with a held D-pad.
  • Another loader can now tell Chef Shared Loader that its player switched a mod off there: a modules entry of its CowboyBingusModLoader / HD2ModLoader, or a __boot_mod_loader.mods state, that starts with 'disabled' (MDL3 writes 'disabled by user'). Chef Shared Loader then leaves that mod to that loader instead of starting it, and F9 lists it as left to that loader, switched off there. See "For other loaders" in MODDING.md.
  • Three why texts in chef.mods(), the health file and mod_stopped changed: 'tried again when this menu closes' is now 'will run again after the menu closes', 'tried again from the options menu' is now 'retried from the options menu', and a requirement's 'which starts after this: tried again then' is now 'which starts after this: retried then'.

Updating: replace the old zip (Chef-Shared-Loader-1.5.2.zip, or the one you have) with this zip in your mod manager, keep it at the highest priority, then Purge and Deploy.

Download: Chef-Shared-Loader-1.5.3.zip below (not the source code). Mod authors: chef_loader_stub.lua is the start-up stub to carry as your mod's boot (docs/MODDING.md, "Carrying the stub").