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This project will help your for building a brand new mod easily for the Prologue version of the game The Karters 2: Turbo-Charged. Stop asking or searching for tutorials, use this.

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The-Karters-Community/TKMA-New-Mod-Template

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The Karters Modding Assistant - New Mod Template

This project will help your for building a brand new mod easily for the Prologue version of the game The Karters 2: Turbo-Charged. Stop asking or searching for tutorials, use this.

  • (Facultative but adviced) Click on the "Use this template" button and choose "Create a new repository".
  • Open your machine console and clone this project git clone https://github.com/The-Karters-Community/TKMA-New-Mod-Template.git YourModName or the project you just created if you followed the facultative step.
  • Go to The Karters Assistant SDK repository and download its lastest release.
  • Follow its documentation.
  • Replace all occurences of NewModTemplate you find: namespaces, class names, file names, etc.
  • Run dotnet restore.
  • Start developing your mod. ❤

Testing your mod

In order to test your mod, you need to build it and to inject the generated file into the game.

  • Open your machine console and move to the root directory of your mod. eg: cd path/to/YourModName.
  • Build your mod: dotnet build.
  • Copy the generated YourModName.dll file in bin/net6.0/Debug/.
  • Paste it your game directory: /Steam/steamapps/common/The Karters 2 Turbo Charged - Prologue/BepInEx/plugins/
  • Start the game! 🔥

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This project will help your for building a brand new mod easily for the Prologue version of the game The Karters 2: Turbo-Charged. Stop asking or searching for tutorials, use this.

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