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Hellcraft 2.0.3

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@github-actions github-actions released this 02 Oct 01:40
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Hellcraft 2.0.3: the overworld becomes Dante's Inferno, and blood is fuel.

  • Nine circles of Hell from the Dark Wood to Judecca, with torments, tougher monsters the deeper you go, and lifesteal hearts (Hell is full: run out and you become a ghost until friends revive you at a Blood Altar).
  • The three-phase Lucifer fight at the bottom of the world.
  • 26.3 adds: hell weapons and blood armour, five circle guardians (Minos, Cerberus, Plutus, the Minotaur, Geryon), the four Emperor's Spines, Lucifer's own models and the Emperor frozen in the ice, the climb out to Purgatory, ghost powers, the Pilgrim's Guide, and circle ambience.
  • New in 1.1 (26.3): fairer deaths (only players take your hearts; the Vigil Candle and Soul Anchor bring you back), gentler circles with Virgil's Rests as safe havens and free travel between the circles you've explored, sugar cane, villages whose villagers take jobs, more apples, blood gear that charges by killing, the Nether reforged as the Forge of Dis (Vulcan and the Hellforge), and the End become Paradiso (nine heavenly spheres, the Seraph, relics, and the Ascent from Purgatory).
  • New in 2.0 (26.3):
    • The Seven P's: heart prestige. When your veins are full, ascend at a Blood Altar: your hearts fall back to 10, a P is burned from your brow, you can hold 2 more hearts for good, and you keep a virtue (lighter falls, more fragments, steadier feet, speed, luck, less hunger, and at the seventh no torments). Ranks show as a coloured cross before your name.
    • The Blood Heart HUD: bleeding hearts in the health bar, rimmed bronze to white by rank.
    • The Hall of the Damned: a monument at spawn naming the Inferno's best and most damned.
    • Dante's Journey: an advancement tab of 29 milestones from the Dark Wood to the Empyrean.
  • New in 2.0.1 (26.3):
    • Redrawn textures: every item icon hand-redrawn (the Blood Heart is now an anatomical heart), plus richer guardian and Lucifer textures and new worn blood armour with a skull visor.
    • The Blood Pickaxe: vein-mines ores, and its Blood Art Excavate digs 3x3.
    • Stronger weapons cost Blood Hearts: the Reaper of Minos takes 2, the Tithe Axe and Blood Pickaxe 1 (plus fragments).
    • Guardians can't be farmed: spoils are personal. Your first victory over each guardian pays in full, after that 1 heart once every 3 hours, and only a few fragments in between.
    • A calmer Lust: gentler gusts every 5-9 s, only while you're on the ground, and breezes are rare.
    • /hellcraft whiteroom: operators can shut a player in a depthless white room and let them out again.
  • New in 2.0.2 (26.3):
    • Lucifer always pays out: the fight now watches the true form itself, so killing it always ends the fight, opens the burrow and hands out the rewards (the Emperor also rises if the Morning Star dies outright). For a fight that went wrong earlier, /hellcraft lucifer grant <players> and /hellcraft lucifer burrow.
    • No boss farming: every boss (the guardians, Lucifer, the Wither, the Warden and the Ender Dragon) pays its full spoils once per player, then only after a cooldown (3 hours, 6 for Lucifer).
    • A heart ceiling: nobody holds more than 40 hearts (heartCeiling); extra hearts are trimmed on join and respawn.
    • The bounty: every 20 minutes the strongest soul (25+ hearts) is marked. They glow, the server is told roughly where they are, and whoever kills them gets 3 Blood Hearts.
    • Admin toolkit: /hellcraft inspect, setbonus, reset, strip, bounty and config <key> [value].
    • Villagers breed again: they keep their own 10-minute day (work, meet at the bell, then idle time when they breed) under Hell's endless dusk.
  • New in 2.0.3 (26.3):
    • Boss textures fixed: the guardians and Lucifer no longer show as black and magenta squares.
    • Animated bosses: they rise out of the ground and roar, breathe, walk with a bob, rear back before each attack and lunge into it, flash red when hit, and topple over when they die.
    • No more cheese: boss hits grow with your hearts (40 hearts doesn't make you a tank), arrows do 40% to guardians and the Morning Star, shooting a guardian from far away gets you pulled in, guardians can only be hurt from inside their lair, and there's no building or perching in a lair during a fight.
    • STYLE ranks, like ULTRAKILL: every boss fight ranks your style from D to SSS in your own boss bar (hit hard, swap weapons, don't get hit). Every win pays Blood Fragments by rank, S or better adds treasure, and your first S and first SSS on each boss are worth a Blood Heart each.
    • Plain language: messages, menus, item descriptions, the guide book and advancements now say what happened and what to do. Blood armour is now the Blood Helmet, Chestplate, Leggings and Boots.
    • The End after the dragon: End cities and chorus plants in every ring from the first one, clear directions when the dragon dies, ring titles that say where you are, and a Rose Compass that points to the Celestial Rose.

There is one set of files per Minecraft version: pick mc1.21.1 or mc26.3 to match your game.

Play in single player

  • Modrinth App / Prism Launcher / CurseForge: download Hellcraft-2.0.3-mc<version>.mrpack and import it (it installs Fabric + Fabric API for you).
  • Official Minecraft Launcher: download hellcraft-2.0.3-mc<version>-mods.zip and follow INSTALL.txt.
  • Then Create New World → World tab → World Type: Inferno (turn on Allow Commands for /hellcraft goto <zone>).

Servers: use hellcraft-2.0.3-mc<version>.jar with the Docker setup in the README (set VERSION to the same Minecraft version; 26.3 needs the java25 image).
On 26.3 each player is sent the Hellcraft resource pack (models and music) from the address they joined with, so musicPackHost can stay empty; port 25566 must still be published and forwarded just like 25565.