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Hellcraft 3.2.0
Hellcraft 3.2.0: the overworld becomes Dante's Inferno, and blood is fuel.
- Nine circles of Hell from the Dark Wood to Judecca, each with a rule to play with, its own monsters and its guardians, and lifesteal hearts (Hell is full: run out and you become a ghost until friends revive you at a Blood Altar).
- Lucifer at the bottom of the world: the Fallen Seraph's duel, then the Three-Faced Emperor in the ice.
- Then the Forge of Dis (the Nether), Purgatory's island and the nine spheres of Paradiso up to the Celestial Rose.
Every player installs Hellcraft (single player too), the same version as the server. A world made with 3.0 or 3.1 carries on in 3.2; a world from before 3.0 needs replacing.
- New in 3.2.0 (26.3):
- The walls are lived in, all the way round: the Gate of Hell's wall and the Walls of Dis are rooms from end to end: a door every ten blocks, a stone stair winding up through furnished rooms, and every eighty blocks a watch tower with doors onto the walk along the wall's top and a watch fire on its open top. Fourteen kinds of room (guard rooms, libraries, kitchens, prisons, chapels...); the good ones (a brewery, an armoury, an enchanting room, a treasury with loot) are rare on the Gate and common on Dis. Floors are 8 blocks apart and every stair has room overhead.
- Gatehouses: two towers beside every gate of the Gate of Hell and the Walls of Dis, with a spiral stair up through furnished rooms to the walk over the gate and the roof.
- The Labyrinth of Crete: an old arch beside each of the Minotaur's arenas takes you down into a sealed maze deep underground; at its heart Ariadne's spool gives Ariadne's Thread, which shows you the way out to him, and with it his charges end with him stunned and your blows hit harder.
- Onlookers: now and then a shade stands far off and stares at you. It wears the skin of a player who has walked this Hell before but isn't online. It can't be hurt and does no harm, and it is gone when you walk up to it (
onlookersturns them off). - Every circle sounds like itself: Lust's storm, Gluttony's rain, gold clinking in Greed, creaking trees in the Wood, ice cracking on Cocytus, a vast heart beating under Judecca (the Ambient/Environment slider).
- Virgil teaches as you go: a new soul gets one short tip at a time as they first meet each thing, at most one a minute;
/lessons offstops them, and players from before 3.2 only hear about the new features. - The Unbound: once you've beaten Lucifer, the guardians wake stronger and faster and pay better (
unboundGuardians). - The Keys of Peter: one set on the server, from the angel at Purgatory's seventh terrace: two more hearts and Blood Altar travel to any Rest, but they can't be put away, everyone is told who has them, and they fall when you die (
keysOfPeter). - Works with Distant Horizons: see the far circles of the funnel to the horizon (client only).
- A camera that feels the ride: the view rocks in Lust's storm and leans into Geryon's turns (off with View Bobbing).
- A 3.1 world carries on: the wall rooms, gatehouses and Labyrinths are built the first time someone comes near them.
- New in 3.1.0 (26.3):
- A Hellcraft title screen: the logo burning over a painted view of Hell from the Walls of Dis, embers rising, and a line of Dante for the splash.
- Boss blows hit hard: every danger mark erupts in its colour as its blow lands (red in fire and flying earth, white in light and sparks, purple in violet), with a shockwave and a shake of the view up close; the bosses' other effects are twice as dense and show from across the arena.
- The damned suffer in every circle: souls chase a banner in the Vestibule, tumble on Lust's storm, wallow in Gluttony's mud, roll gold weights in Greed, brawl in the Styx, writhe in Heresy's tombs, sink in the river of blood, burn on the Sands, trudge in gilded lead in Malebolge and freeze in Cocytus, and scream now and then. They can't be hurt and don't block you (
damnedSoulsturns them off). - Limbo has no colour: the world drains to grey as you walk in, and comes back only on the Noble Castle's green.
- Minos judges you by your worst sin, worked out from what you've actually done: he wraps his tail once for each circle it would send you down, and the title shows after your name in the player list and in your Journal (
/judge). - Champions of the circles: named champions (Ciacco the Swollen, Filippo Argenti, Count Ugolino...) walk near the players with a boss bar and one to three powers; whoever deals the most damage takes the spoils.
- Secret ways down: three in each circle from Limbo to Malebolge (a ruined well, standing stones, a whirlpool, an open tomb, the old man of Crete's golden head...): drop in and float safely down to the next circle. Found ones are marked on the Map of Hell.
- The Pilgrimage (optional): from the Pilgrims' Stone by the Gate, reach Purgatory without dying once, with no Blood Altar travel; finish for a Pilgrim's Shell and a place on the Stone (
pilgrimageHardcoremakes a fallen pilgrim a ghost). - Waymarks: right-click the Map of Hell to place your own, name and colour it, share it if you like, and follow it with the compass.
- The Journal is a book: contents on the left with a ribbon, the page on the right, item pictures on every page (hover them for their tooltips), and it fills most of the screen. The Map of Hell is drawn on parchment with shaded cliffs, the circles' names, a compass rose and a scale bar.
- Old worlds work, but the secret ways only appear in parts of the world nobody has explored yet: make a new world to have them everywhere.
- New in 3.0.0 (26.3): Hellcraft rebuilt.
- A new map: Hell is 10,500 blocks across. Four Pilgrim Roads run from the Gate of Hell to the Well of Giants, every cliff has a way down every 30 degrees, and entering a circle shows a card saying what it does and what to bring. A compass at the top of the screen points to the next way down and the nearest Virgil's Rest (eight in every circle, with free travel between those you've found). M opens the Map of Hell, J the Pilgrim's Journal (the guide, the Codex of bosses and the story of the journey).
- Real bosses: Minos, Cerberus, Plutus, Phlegyas, the Furies with Medusa, Farinata, the Minotaur, Geryon, Antaeus, Lucifer, Vulcan, the Cyclopes and the Seraph all have animated bodies, entrances and fights in one danger language: red on the ground means get out, a white flash means raise your shield now (a block in time staggers them), purple can't be blocked, so jump it or keep out. Each guardian of Hell has four lairs in its circle, never blocks the way down, and leaves a lift to the next circle once beaten. A style panel ranks every fight from D to SSS. Geryon flies you down the great cliff and Antaeus sets you on the ice.
- Circles to play with instead of debuffs: Lust's wind streams carry you, Gluttony's mud swallows whoever stands still, hoarders steal Greed's gold, the sullen drag swimmers under the Styx, Heresy's tombs blast fire in turn, the centaurs guard Phlegethon's fords, the Wood of the Suicides is a thicket of thorns (sneak, or the trees scream and call the harpies), fire falls on the Burning Sands, nothing in Malebolge is what it seems, and Cocytus is cold away from the braziers. New monsters in every circle, the Noble Castle in Limbo, and set-pieces everywhere.
- Lucifer: step onto the ice of his pit for the ready check. The Fallen Seraph comes down and duels you; break him and the mountain opens its eyes: the Three-Faced Emperor, hurt only on the hands and faces he leaves down, whose wingbeat you hide from behind the ice pillars. Beat him and climb down his side and out to Purgatory, all in cutscenes.
- The Forge of Dis: the Nether is rebuilt round Vulcan's Great Forge, across a Slag Sea of cracking crust, with four regions (the Foundry Halls, the Chainlands, the Ash Wastes, the Cyclops Quarries).
- Purgatory and Paradiso: Purgatory is a mountain island in its own starlit sea. The Ascent on its summit takes those who have beaten Lucifer up through nine spheres of floating islands, each with a short trial and a column of light to the next, with angels wheeling round every sphere. The Seraph waits in the ninth, and the Celestial Rose crowns the Empyrean. Relics: the Halo, the Seraph Wings and Beatrice's Rose.
- Real items and blocks: the Blood Heart, Fragments, the hell weapons, blood armour (infernal at a Hellforge) and relics are real items with their own art; five enchantments are found only in one circle each, among them Sidestep, which adds a Dash (Left Alt). What characters say appears in a dialogue box above the hotbar.
- For ops:
/hellcraft loadout [players] [kit]gives testing kits (upper,lower,lucifer,paradiso,full) and/hellcraft arena <boss>takes you to the edge of any boss's arena.
- 26.3 adds: hell weapons and blood armour, five circle guardians (Minos, Cerberus, Plutus, the Minotaur, Geryon), the four Emperor's Spines, Lucifer's own models and the Emperor frozen in the ice, the climb out to Purgatory, ghost powers, the Pilgrim's Guide, and circle ambience.
- New in 1.1 (26.3): fairer deaths (only players take your hearts; the Vigil Candle and Soul Anchor bring you back), gentler circles with Virgil's Rests as safe havens and free travel between the circles you've explored, sugar cane, villages whose villagers take jobs, more apples, blood gear that charges by killing, the Nether reforged as the Forge of Dis (Vulcan and the Hellforge), and the End become Paradiso (nine heavenly spheres, the Seraph, relics, and the Ascent from Purgatory).
- New in 2.0 (26.3):
- The Seven P's: heart prestige. When your veins are full, ascend at a Blood Altar: your hearts fall back to 10, a P is burned from your brow, you can hold 2 more hearts for good, and you keep a virtue (lighter falls, more fragments, steadier feet, speed, luck, less hunger, and at the seventh no torments). Ranks show as a coloured cross before your name.
- The Blood Heart HUD: bleeding hearts in the health bar, rimmed bronze to white by rank.
- The Hall of the Damned: a monument at spawn naming the Inferno's best and most damned.
- Dante's Journey: an advancement tab of 29 milestones from the Dark Wood to the Empyrean.
- New in 2.0.1 (26.3):
- Redrawn textures: every item icon hand-redrawn (the Blood Heart is now an anatomical heart), plus richer guardian and Lucifer textures and new worn blood armour with a skull visor.
- The Blood Pickaxe: vein-mines ores, and its Blood Art Excavate digs 3x3.
- Stronger weapons cost Blood Hearts: the Reaper of Minos takes 2, the Tithe Axe and Blood Pickaxe 1 (plus fragments).
- Guardians can't be farmed: spoils are personal. Your first victory over each guardian pays in full, after that 1 heart once every 3 hours, and only a few fragments in between.
- A calmer Lust: gentler gusts every 5-9 s, only while you're on the ground, and breezes are rare.
/hellcraft whiteroom: operators can shut a player in a depthless white room and let them out again.
- New in 2.0.2 (26.3):
- Lucifer always pays out: the fight now watches the true form itself, so killing it always ends the fight, opens the burrow and hands out the rewards (the Emperor also rises if the Morning Star dies outright). For a fight that went wrong earlier,
/hellcraft lucifer grant <players>and/hellcraft lucifer burrow. - No boss farming: every boss (the guardians, Lucifer, the Wither, the Warden and the Ender Dragon) pays its full spoils once per player, then only after a cooldown (3 hours, 6 for Lucifer).
- A heart ceiling: nobody holds more than 40 hearts (
heartCeiling); extra hearts are trimmed on join and respawn. - The bounty: every 20 minutes the strongest soul (25+ hearts) is marked. They glow, the server is told roughly where they are, and whoever kills them gets 3 Blood Hearts.
- Admin toolkit:
/hellcraft inspect,setbonus,reset,strip,bountyandconfig <key> [value]. - Villagers breed again: they keep their own 10-minute day (work, meet at the bell, then idle time when they breed) under Hell's endless dusk.
- Lucifer always pays out: the fight now watches the true form itself, so killing it always ends the fight, opens the burrow and hands out the rewards (the Emperor also rises if the Morning Star dies outright). For a fight that went wrong earlier,
- New in 2.0.3 (26.3):
- Boss textures fixed: the guardians and Lucifer no longer show as black and magenta squares.
- Animated bosses: they rise out of the ground and roar, breathe, walk with a bob, rear back before each attack and lunge into it, flash red when hit, and topple over when they die.
- No more cheese: boss hits grow with your hearts (40 hearts doesn't make you a tank), arrows do 40% to guardians and the Morning Star, shooting a guardian from far away gets you pulled in, guardians can only be hurt from inside their lair, and there's no building or perching in a lair during a fight.
- STYLE ranks, like ULTRAKILL: every boss fight ranks your style from D to SSS in your own boss bar (hit hard, swap weapons, don't get hit). Every win pays Blood Fragments by rank, S or better adds treasure, and your first S and first SSS on each boss are worth a Blood Heart each.
- Plain language: messages, menus, item descriptions, the guide book and advancements now say what happened and what to do. Blood armour is now the Blood Helmet, Chestplate, Leggings and Boots.
- The End after the dragon: End cities and chorus plants in every ring from the first one, clear directions when the dragon dies, ring titles that say where you are, and a Rose Compass that points to the Celestial Rose.
Every player installs Hellcraft, the same version as the server:
- Modrinth App / Prism Launcher: download
Hellcraft-3.2.0-mc26.3.mrpackand import it (it installs Minecraft 26.3, Fabric and Fabric API for you). Use it for single player and to join a Hellcraft server. - Official Minecraft Launcher: download
hellcraft-3.2.0-mc26.3-mods.zipand followINSTALL.txt. - Single player: Create New World, World tab, World Type: Inferno (turn on Allow Commands for
/hellcraft goto <zone>).
Servers: use hellcraft-3.2.0-mc26.3.jar with the Docker setup in the README (itzg/minecraft-server:java25, VERSION 26.3); a world made with 3.0 carries on, an older one needs replacing. Only port 25565 is needed: all the art ships in the mod. Players without the matching Hellcraft are told what to install.