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V1.0 Dev's Directional Movement Based Textures Template (Sneak-Sprint-WASD-Diagonals)

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@TheOneTrueDev TheOneTrueDev released this 10 May 19:39
e43c51f

✅ Supported Inputs

Sneaking

Triggers when the player is holding the sneak key (default: Shift)

Overrides all other inputs

Supports 8-direction movement:

    Forward, Backward, Left, Right

    Diagonals: Forward-Left, Forward-Right, Backward-Left, Backward-Right

Sprinting + Movement

Triggers when sprint key is held (default: Ctrl)

Directional combinations include:

    Sprint + Forward

    Sprint + Forward-Left / Forward-Right

    Sprint + Backward / Backward-Left / Backward-Right

    Sprint + Left / Right

Only activates if Sneak is not pressed

Directional Movement (Walking)

Triggered when neither Sprint nor Sneak is held

Supports:

    Forward, Backward, Left, Right

    Diagonals: Forward-Left, Forward-Right, Backward-Left, Backward-Right

Still

When no directional keys are pressed

🧠 Behavior Notes

Conditions are checked in priority order; higher inputs override lower ones

Diagonal detection is now supported for Sneaking, Sprinting, and Walking

Only key inputs are evaluated — no tracking of mouse, velocity, or physics-based movement

🧭 Priority Summary (Highest to Lowest):

key.sneak + directional keys (including diagonals)

key.sprint + key.forward (and diagonals)

key.sprint + other directions (Left → Backward → Right)

Directional movement (Forward → Left → Backward → Right → diagonals)

No movement keys → still
Root: Check if Sneak is pressed
├── Sneak (key.sneak) → Directional checks:
│   ├── Forward + Left  → sneaking_forward_left
│   ├── Forward + Right → sneaking_forward_right
│   ├── Back + Left     → sneaking_backward_left
│   ├── Back + Right    → sneaking_backward_right
│   ├── Forward         → sneaking_forward
│   ├── Backward        → sneaking_backward
│   ├── Left            → sneaking_left
│   ├── Right           → sneaking_right
│   └── None            → sneaking_still
└── Else → Check Sprint
    ├── Sprint (key.sprint) → Directional checks:
    │   ├── Forward + Left  → sprinting_forward_left
    │   ├── Forward + Right → sprinting_forward_right
    │   ├── Back + Left     → sprinting_backward_left
    │   ├── Back + Right    → sprinting_backward_right
    │   ├── Forward         → sprinting_forward
    │   ├── Backward        → sprinting_backward
    │   ├── Left            → sprinting_left
    │   ├── Right           → sprinting_right
    │   └── None            → sprinting_still
    └── Else → Walking Directional checks:
        ├── Forward + Left  → forward_left
        ├── Forward + Right → forward_right
        ├── Back + Left     → backward_left
        ├── Back + Right    → backward_right
        ├── Forward         → forward
        ├── Backward        → backward
        ├── Left            → left
        ├── Right           → right
        └── None            → still

V1.0 Dev's Directional Movement Based Textures Template (Sneak-Sprint-WASD)

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@TheOneTrueDev TheOneTrueDev released this 10 May 07:15
e43c51f

✅ Supported Inputs

Sneaking

    Triggers when the player is holding the sneak key (default: Shift)

    Overrides all other inputs

Sprinting + Forward

    Triggers when both sprint and forward keys are held (default: Ctrl + W)

    Only activates if Sneak is not pressed

Sprinting + Other Directions

    Sprint + Left / Back / Right

    Detected after sprinting forward fails

Directional Movement

    Forward

    Left

    Backward

    Right
    These are checked only when sprinting is not active

Still

    When none of the above keys are held

🧠 Behavior Notes

Conditions are checked in order, meaning higher inputs override lower ones

This supports only one direction at a time, based on the order of evaluation (no diagonal detection)

Only key inputs are tracked — no use of mouse movement, velocity, or other gameplay states

🧭 Priority Summary (Highest to Lowest):

  1. key.sneak
    
  2. key.sprint + key.forward (Sprint Forward)
    
  3. key.sprint + movement keys (Left → Back → Right)
    
  4. key.forward
    
  5. key.left
    
  6. key.back
    
  7. key.right
    
  8. No movement keys → still
    
Root: Check if Sneak is pressed
├── Sneak (key.sneak) → custom_item_models/bucket/sneaking
└── Else → Check Sprint
    ├── Sprint (key.sprint) → Check Forward
    │   ├── Forward (key.forward) → custom_item_models/bucket/sprinting
    │   └── Else → Check Left
    │       ├── Left (key.left) → custom_item_models/bucket/left
    │       └── Else → Check Back
    │           ├── Back (key.back) → custom_item_models/bucket/backwards
    │           └── Else → Check Right
    │               ├── Right (key.right) → custom_item_models/bucket/right
    │               └── Else → custom_item_models/bucket/still
    └── Else → Check Forward
        ├── Forward (key.forward) → custom_item_models/bucket/forwards
        └── Else → Check Left
            ├── Left (key.left) → custom_item_models/bucket/left
            └── Else → Check Back
                ├── Back (key.back) → custom_item_models/bucket/backwards
                └── Else → Check Right
                    ├── Right (key.right) → custom_item_models/bucket/right
                    └── Else → custom_item_models/bucket/still

Dev's Directional_Texture_Creator(SimpleSneak-SimpleSprint-Walk

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@TheOneTrueDev TheOneTrueDev released this 13 May 20:32
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Updated to be automated! All you have to do now is type the name of the texture you want to edit and the python script will auto build the code and generate the template textures!

This version detects if you are sneaking (no directional detection), sprinting (no directional detection), walking directions (WASD) and standing still.

✅ How to Use

  1. Extract the Directional_Texture_Template_Creator folder
    Before doing anything else, right-click the .zip file you downloaded and choose "Extract All…". Save the folder somewhere easy to find (like your Desktop).

  2. Double-click RUN_ME.bat inside the extracted folder
    This will open a window that asks you for the name of your texture (e.g., bucket, powder_snow_bucket, etc.).

  3. Enter the texture name
    Type the name (just one word, no spaces) and press Enter.

  4. Your files are ready!
    After you press Enter:

    • A new folder will be created with all the required .json files and PNG textures.
    • The texture and model paths will be automatically updated to match the name you entered.
  5. Customize your textures
    Go to this folder:

assets/minecraft/textures/item/custom_item_textures/YOUR_TEXTURE_NAME/

and edit the PNG files. These are the textures your item will use for each direction (forward, back, left, right, etc.).

Dev's Directional_Texture_Creator(Sneak-Sprint-Walk-Diagonal)

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@TheOneTrueDev TheOneTrueDev released this 13 May 20:39
e43c51f

Updated to be automated! All you have to do now is type the name of the texture you want to edit and the python script will auto build the code and generate the template textures!

This version detects if you are sneaking (with directional detection), sprinting (with directional detection), walking directions (WASD), diagonal directions and standing still.

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✅ How to Use

  1. Extract the Directional_Texture_Template_Creator folder
    Before doing anything else, right-click the .zip file you downloaded and choose "Extract All…". Save the folder somewhere easy to find (like your Desktop).

  2. Double-click RUN_ME.bat inside the extracted folder
    This will open a window that asks you for the name of your texture (e.g., bucket, powder_snow_bucket, etc.).

  3. Enter the texture name
    Type the name (just one word, no spaces) and press Enter.

  4. Your files are ready!
    After you press Enter:

    • A new folder will be created with all the required .json files and PNG textures.
    • The texture and model paths will be automatically updated to match the name you entered.
  5. Customize your textures
    Go to this folder:

assets/minecraft/textures/item/custom_item_textures/YOUR_TEXTURE_NAME/

and edit the PNG files. These are the textures your item will use for each direction (forward, back, left, right, etc.).