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V1.0 Dev's Directional Movement Based Textures Template (Sneak-Sprint-WASD-Diagonals)
✅ Supported Inputs
Sneaking
Triggers when the player is holding the sneak key (default: Shift)
Overrides all other inputs
Supports 8-direction movement:
Forward, Backward, Left, Right
Diagonals: Forward-Left, Forward-Right, Backward-Left, Backward-Right
Sprinting + Movement
Triggers when sprint key is held (default: Ctrl)
Directional combinations include:
Sprint + Forward
Sprint + Forward-Left / Forward-Right
Sprint + Backward / Backward-Left / Backward-Right
Sprint + Left / Right
Only activates if Sneak is not pressed
Directional Movement (Walking)
Triggered when neither Sprint nor Sneak is held
Supports:
Forward, Backward, Left, Right
Diagonals: Forward-Left, Forward-Right, Backward-Left, Backward-Right
Still
When no directional keys are pressed
🧠 Behavior Notes
Conditions are checked in priority order; higher inputs override lower ones
Diagonal detection is now supported for Sneaking, Sprinting, and Walking
Only key inputs are evaluated — no tracking of mouse, velocity, or physics-based movement
🧭 Priority Summary (Highest to Lowest):
key.sneak + directional keys (including diagonals)
key.sprint + key.forward (and diagonals)
key.sprint + other directions (Left → Backward → Right)
Directional movement (Forward → Left → Backward → Right → diagonals)
No movement keys → still
Root: Check if Sneak is pressed
├── Sneak (key.sneak) → Directional checks:
│ ├── Forward + Left → sneaking_forward_left
│ ├── Forward + Right → sneaking_forward_right
│ ├── Back + Left → sneaking_backward_left
│ ├── Back + Right → sneaking_backward_right
│ ├── Forward → sneaking_forward
│ ├── Backward → sneaking_backward
│ ├── Left → sneaking_left
│ ├── Right → sneaking_right
│ └── None → sneaking_still
└── Else → Check Sprint
├── Sprint (key.sprint) → Directional checks:
│ ├── Forward + Left → sprinting_forward_left
│ ├── Forward + Right → sprinting_forward_right
│ ├── Back + Left → sprinting_backward_left
│ ├── Back + Right → sprinting_backward_right
│ ├── Forward → sprinting_forward
│ ├── Backward → sprinting_backward
│ ├── Left → sprinting_left
│ ├── Right → sprinting_right
│ └── None → sprinting_still
└── Else → Walking Directional checks:
├── Forward + Left → forward_left
├── Forward + Right → forward_right
├── Back + Left → backward_left
├── Back + Right → backward_right
├── Forward → forward
├── Backward → backward
├── Left → left
├── Right → right
└── None → still
V1.0 Dev's Directional Movement Based Textures Template (Sneak-Sprint-WASD)
✅ Supported Inputs
Sneaking
Triggers when the player is holding the sneak key (default: Shift)
Overrides all other inputs
Sprinting + Forward
Triggers when both sprint and forward keys are held (default: Ctrl + W)
Only activates if Sneak is not pressed
Sprinting + Other Directions
Sprint + Left / Back / Right
Detected after sprinting forward fails
Directional Movement
Forward
Left
Backward
Right
These are checked only when sprinting is not active
Still
When none of the above keys are held
🧠 Behavior Notes
Conditions are checked in order, meaning higher inputs override lower ones
This supports only one direction at a time, based on the order of evaluation (no diagonal detection)
Only key inputs are tracked — no use of mouse movement, velocity, or other gameplay states
🧭 Priority Summary (Highest to Lowest):
-
key.sneak -
key.sprint + key.forward (Sprint Forward) -
key.sprint + movement keys (Left → Back → Right) -
key.forward -
key.left -
key.back -
key.right -
No movement keys → still
Root: Check if Sneak is pressed
├── Sneak (key.sneak) → custom_item_models/bucket/sneaking
└── Else → Check Sprint
├── Sprint (key.sprint) → Check Forward
│ ├── Forward (key.forward) → custom_item_models/bucket/sprinting
│ └── Else → Check Left
│ ├── Left (key.left) → custom_item_models/bucket/left
│ └── Else → Check Back
│ ├── Back (key.back) → custom_item_models/bucket/backwards
│ └── Else → Check Right
│ ├── Right (key.right) → custom_item_models/bucket/right
│ └── Else → custom_item_models/bucket/still
└── Else → Check Forward
├── Forward (key.forward) → custom_item_models/bucket/forwards
└── Else → Check Left
├── Left (key.left) → custom_item_models/bucket/left
└── Else → Check Back
├── Back (key.back) → custom_item_models/bucket/backwards
└── Else → Check Right
├── Right (key.right) → custom_item_models/bucket/right
└── Else → custom_item_models/bucket/still
Dev's Directional_Texture_Creator(SimpleSneak-SimpleSprint-Walk
Updated to be automated! All you have to do now is type the name of the texture you want to edit and the python script will auto build the code and generate the template textures!
This version detects if you are sneaking (no directional detection), sprinting (no directional detection), walking directions (WASD) and standing still.
✅ How to Use
-
Extract the
Directional_Texture_Template_Creatorfolder
Before doing anything else, right-click the.zipfile you downloaded and choose "Extract All…". Save the folder somewhere easy to find (like your Desktop). -
Double-click
RUN_ME.batinside the extracted folder
This will open a window that asks you for the name of your texture (e.g.,bucket,powder_snow_bucket, etc.). -
Enter the texture name
Type the name (just one word, no spaces) and press Enter. -
Your files are ready!
After you press Enter:- A new folder will be created with all the required
.jsonfiles and PNG textures. - The texture and model paths will be automatically updated to match the name you entered.
- A new folder will be created with all the required
-
Customize your textures
Go to this folder:
assets/minecraft/textures/item/custom_item_textures/YOUR_TEXTURE_NAME/
and edit the PNG files. These are the textures your item will use for each direction (forward, back, left, right, etc.).
Dev's Directional_Texture_Creator(Sneak-Sprint-Walk-Diagonal)
Updated to be automated! All you have to do now is type the name of the texture you want to edit and the python script will auto build the code and generate the template textures!
This version detects if you are sneaking (with directional detection), sprinting (with directional detection), walking directions (WASD), diagonal directions and standing still.
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✅ How to Use
-
Extract the
Directional_Texture_Template_Creatorfolder
Before doing anything else, right-click the.zipfile you downloaded and choose "Extract All…". Save the folder somewhere easy to find (like your Desktop). -
Double-click
RUN_ME.batinside the extracted folder
This will open a window that asks you for the name of your texture (e.g.,bucket,powder_snow_bucket, etc.). -
Enter the texture name
Type the name (just one word, no spaces) and press Enter. -
Your files are ready!
After you press Enter:- A new folder will be created with all the required
.jsonfiles and PNG textures. - The texture and model paths will be automatically updated to match the name you entered.
- A new folder will be created with all the required
-
Customize your textures
Go to this folder:
assets/minecraft/textures/item/custom_item_textures/YOUR_TEXTURE_NAME/
and edit the PNG files. These are the textures your item will use for each direction (forward, back, left, right, etc.).