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RinCast 1.2.0
Update both the headset app and the PC: the new resolution range and most fixes need both.
Added
- Desktop: "Send mouse input" toggle under Desktop, allowing users to view PC monitors without passing laser pointer movements, clicks or scrolls to the computer.
- Holding both grips for half a second opens or closes the keyboard on the desktop, besides the
dock's button.
Changed
-
The VR resolution counts from the headset's panel now: 100% is the panel's pixels per eye
(1832x1920 on a Quest 2, 2064x2208 on a Quest 3), not the smaller size its runtime recommends.
It goes up to 150%, Virtual Desktop's highest, from what was about the panel's own pixels;
"Match SteamVR resolution" gives SteamVR the panel as its 100% and stops there too. A saved
resolution keeps its pixels at the new percentage. The codec and the headset's decoder still
bring it down where they can't take the size (H.264: 2048 wide per eye). -
A new keyboard: a port of BetterFrame Keyboard,
the Steam Frame keyboard, that looks and types the same.- Three layouts from the top bar: Minimal (big keys, like a phone), Standard (with F keys and
arrows) and Full (with the editing keys and a number pad). - Undo, Cut, Copy, Paste and Select all in the top bar.
- Swipe typing, word suggestions, and an emoji page with Recent, Favorites (hold an emoji) and
skin tones. - 47 languages with their own keyboards, and QWERTY, QWERTZ, AZERTY, Dvorak, Colemak and
Colemak-DH. Japanese types kana (by kana, romaji or flick), without kanji conversion; Korean
and Vietnamese compose in the app being typed into; Chinese isn't there, as its input methods
need BetterFrame's dictionaries. - Both hands at once: hold Shift with one and type with the other. Holding a key repeats it or
types its capital; a double tap locks Shift, Ctrl, Alt and Fn. - Its own handles: the bar under it moves it, the corners resize and tilt it.
- 10 colour themes, a see-through backdrop, a curved or flat shape, and two key sounds. They're
under Desktop > Keyboard, with the language, key layout, top bar and bottom row.
Not ported: voice typing, Steam's emoticons and Steam Controller typing. Not tested on a headset
yet. - Three layouts from the top bar: Minimal (big keys, like a phone), Standard (with F keys and
Fixed
- Changing a video setting on the headset's desktop (every step of a slider) no longer pulls you
into VR while SteamVR is running (#10). The
PC restarts the VR stream for such a change, and the headset took that for a newly started
game. The restarted stream also stays paused while you're on the desktop. - Leaving VR while its app keeps running no longer pulls you back in a moment later.
- Monitors turned to portrait now show on the headset's desktop. Their picture comes from
Windows unrotated, and the PC turned every frame of one away as the wrong size. They are also
turned the right way up now, and laid out as tall as the others are wide instead of 2.3 m tall. - Games that change their render size as they go (dynamic resolution, or while loading) no
longer freeze VR: the PC restarted the stream every couple of seconds to follow SteamVR's
resolution, which also made the game's audio break up. It now follows a new size once it has
held for 3 s, at most every 20 s. - The headset also holds a high-performance Wi-Fi lock while streaming, for headsets where the
low-latency one doesn't take effect. - Frame generation no longer makes the picture wobble like jelly. Flat walls and repeated text
were matched far away and taken for motion; now only motion the picture makes as a whole is
used, a generated frame reaches as far as the stream's frame rate needs (1 to 2.5 frames),
and it extrapolates a little less than asked. - Menus are sharp from their first frame, instead of fading in soft and snapping sharp at the
end.