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fixed an issue where gun items from different mods are held like regular items instead of bow-and-arrow-like
fixed non-latin incorrect bitmap font rendering in more than 16x resource packs
fixed villager texture conversion not working without a CEM model
implemented GUI/HUD conversion in pack converter; though the villager trade GUI remains vanilla one because of the layout differences
made per-entity bookkeeping proportional to the parts actually bound/animated instead of the whole model (detachVanillaParts, clearTransforms, applyTransforms)
merged never-animated CEM parts into the display list of their nearest animated ancestor, with transforms baked into the vertices
overall fixed heavy FPS drops with packs that keep every variant in one model (e.g. Better Dogs' wolves having 1k+ boxes)
replaced ThreadLocals in CEMRenderHooks with plain static holders
skipped animation expressions that only move parts invisible for the entity's current textures
skipped the emissive pass for model parts that have no emissive pixels