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Datarium-0.6.1

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@github-actions github-actions released this 09 Oct 18:48
  • added armored arms compat
  • added per-texture alpha masks
  • cached is_child per entity per frame
  • fixed an issue where gun items from different mods are held like regular items instead of bow-and-arrow-like
  • fixed non-latin incorrect bitmap font rendering in more than 16x resource packs
  • fixed villager texture conversion not working without a CEM model
  • implemented GUI/HUD conversion in pack converter; though the villager trade GUI remains vanilla one because of the layout differences
  • made per-entity bookkeeping proportional to the parts actually bound/animated instead of the whole model (detachVanillaParts, clearTransforms, applyTransforms)
  • merged never-animated CEM parts into the display list of their nearest animated ancestor, with transforms baked into the vertices
  • overall fixed heavy FPS drops with packs that keep every variant in one model (e.g. Better Dogs' wolves having 1k+ boxes)
  • replaced ThreadLocals in CEMRenderHooks with plain static holders
  • skipped animation expressions that only move parts invisible for the entity's current textures
  • skipped the emissive pass for model parts that have no emissive pixels