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Releases: TheSlize/Datarium
Releases · TheSlize/Datarium
Release list
Datarium-0.6.1
- added armored arms compat
- added per-texture alpha masks
- cached is_child per entity per frame
- fixed an issue where gun items from different mods are held like regular items instead of bow-and-arrow-like
- fixed non-latin incorrect bitmap font rendering in more than 16x resource packs
- fixed villager texture conversion not working without a CEM model
- implemented GUI/HUD conversion in pack converter; though the villager trade GUI remains vanilla one because of the layout differences
- made per-entity bookkeeping proportional to the parts actually bound/animated instead of the whole model (detachVanillaParts, clearTransforms, applyTransforms)
- merged never-animated CEM parts into the display list of their nearest animated ancestor, with transforms baked into the vertices
- overall fixed heavy FPS drops with packs that keep every variant in one model (e.g. Better Dogs' wolves having 1k+ boxes)
- replaced ThreadLocals in CEMRenderHooks with plain static holders
- skipped animation expressions that only move parts invisible for the entity's current textures
- skipped the emissive pass for model parts that have no emissive pixels
Datarium-0.6.0
- functionally implemented and mostly finished CEM (Custom Entity Models); EMF's documentation can be used for using it; added NTM and Aqua Acrobatics compat for it
- backported ETF as CET (Custom Entity Textures), partially verbatim
- finished modern font implementation, even including legacy_unicode format
- implemented modern iron golem crack layer rendering
- added configs for CET and for CEM debug mode
- fixed OF/vintagefix incompat
- added proper logo to the mod info
- changed the main license from MIT to LGPL-v3; added additional ones+NOTICE in the jar file itself to avoid any licensing issues
Datarium-0.3.2
Fixed compat with Cleanroom versions later than 0.5.6 (courtesy of @Axis-Denied ).
Full Changelog: 0.3.1...0.3.2
Datarium-0.3.1
Full Changelog: 0.3.0...0.3.1
Datarium-0.3.0
The first public alpha release! ('thank' you github for not being able to compile a mod automatically)