Skip to content

Conversation

xezon
Copy link

@xezon xezon commented Sep 25, 2025

This change disables the recommended static lod level for texture reduction to prevent low texture resolution with 'Medium' and 'High' specs.

This is an issue because the ideal game lod is currently always detected as 'Low' until we implement a system benchmarking code. It would then select the texture reduction level of 'Low' and apply that to 'Medium', 'High' (and 'Very High') specs, giving it blurry textures.

High spec before this change

shot_20250925_095626_1

High spec after this change

shot_20250925_095636_2

TODO

  • Replicate to Generals

@xezon xezon added Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Gen Relates to Generals ZH Relates to Zero Hour Rendering Is Rendering related labels Sep 25, 2025
Copy link

@Skyaero42 Skyaero42 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks good

@xezon xezon force-pushed the xezon/gamelod-3-fix-medium-high-texture-reduction branch from aadbe9d to 285ed43 Compare October 11, 2025 20:18
@xezon
Copy link
Author

xezon commented Oct 11, 2025

Replicated in Generals without conflicts

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants