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Voidrunner v1.2.0
Voidrunner v1.2.0 brings play to life with full-screen scenes at the moments a voyage turns on, and adds account-wide achievements with board-wide rarity. It is still a single file using only the standard library.
- Play short full-screen animated scenes during play, built on the launch splash's machinery. Your own hull class flies in each one:
- Voyages: the jump, docking (each economy's station has its own look), a contact, a kill, the loss of your ship, an escape, and a customs sweep.
- Encounters: derelict salvage, distress rescues, trader data bursts, landmarks, and the stranded tow.
- Milestones: hull refits, promotions, faction emblems, and retirement.
- Any key skips a scene and is consumed, so it can't act on the next screen. Scenes never wait for a key, play only after the save they show, and never replay on resume. The
fast,monoandplainpresets have no scenes;DOOR_SCENES=0turns them off for a whole board. - Pay contracts finished on arrival in the docking caption.
- Add 66 achievements in 12 groups, kept across retirement and measured across every career. Existing careers unlock what they have already done at their first launch; hidden achievements stay secret until earned. Pilot Record
[A] Achievementslists progress and how many of the board's pilots hold each one, read from the existingscores/records. - Saves gain an additive, validated
accoladesrecord, omitted until something is earned. No migration is needed.
Full changelog: v1.1.0...v1.2.0