Repository navigation
Releases
Releases · ThomasMonkman/rts-core-engine
v0.2.1
What's Changed
- fix: getmetatable on a category returns its metatable, as moho's by @ThomasMonkman in #59
- fix: one Lua collection frees everything dead in weak tables, so keyframes load on FAF 3841 by @ThomasMonkman in #60
- fix: more fixes to allow working with faf 3841 by @ThomasMonkman in #61
- fix: a wrong --fa or --game-dir folder is named in the not-found error by @ThomasMonkman in #62
- develop to main by @ThomasMonkman in #63
- chore: bump version to 0.2.1 by @ThomasMonkman in #64
- develop to main by @ThomasMonkman in #65
Full Changelog: v0.2.0...v0.2.1
v0.2.0
What's Changed
- fix: centre selection brackets on the mesh box by @ThomasMonkman in #18
- docs: add bug and feature request issue templates by @MayeulC in #24
- Fix/io dir dots by @ThomasMonkman in #30
- Feat/loud drop in by @ThomasMonkman in #31
- sweep of the binary for missing behaviour by @ThomasMonkman in #32
- Fix/tree push outwards by @ThomasMonkman in #33
- docs: improve onboarding for just getting going, plus with multiplayer by @ThomasMonkman in #35
- Fix/rolloff turn by @ThomasMonkman in #34
- fix: keep a splat whose texture is still loading instead of dropping it by @ThomasMonkman in #37
- fix: resolve mod disks paths case-insensitively, as Windows does by @ThomasMonkman in #38
- Perf/intel parallel by @ThomasMonkman in #36
- Fix/warp in trees by @ThomasMonkman in #39
- Feature/status bar redesign by @ThomasMonkman in #40
- ci: make the macOS release build opt-in by @ThomasMonkman in #41
- Feat/lua debugger by @ThomasMonkman in #42
- fix: shot trails start at the muzzle, not a tick of flight in front by @ThomasMonkman in #43
- fix: load the map before simInit.lua by @ThomasMonkman in #44
- feat: added --ai to the cli by @ThomasMonkman in #45
- Feat/rngai by @ThomasMonkman in #46
- feat: a moon preset for the network conditions by @ThomasMonkman in #47
- Fix/exe game dir first by @ThomasMonkman in #49
- Feat/disk watch by @ThomasMonkman in #50
- Fix/shield area damage by @ThomasMonkman in #51
- Fix/shield leaks by @ThomasMonkman in #52
- fix: closing the second head's window closes that head only by @ThomasMonkman in #53
- develop to main by @ThomasMonkman in #55
- chore: bump version to 0.2.0 by @ThomasMonkman in #56
- develop to main by @ThomasMonkman in #57
New Contributors
- @ThomasMonkman made their first contribution in #18
- @MayeulC made their first contribution in #24
Full Changelog: v0.1.0...v0.2.0