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This repository was archived by the owner on Jun 29, 2026. It is now read-only.

Releases

v1.0

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@Titanium2099 Titanium2099 released this 24 Mar 18:27

First official release.

What's Changed

Full Changelog: v0.5...v1.0

v0.5

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@Titanium2099 Titanium2099 released this 24 Feb 22:34

Completed:

  • AI popup
  • Right click options
  • adding code attachments
  • viewing code chunks that AI writes
  • parsing code with Variables/lists and custom blocks

Known Issues/Things Not Completed:

  • option to clear chat / redo chat
  • actually sterilize the XML being parsed
  • AI can define that it wants a variable to be sprite specific
  • attempting to parse broken code will hit error but the broken code will be left in workspace as it is not cleaned up
  • if code is changed in the popup attachement doesn't update
  • add better support for the attachments
  • add light support for writing codeblock animation
  • if popup is already open and you hit any right click option, it doesn't respond as the popup is already open
  • sometimes asks if "I want to delete list" while parsing code - same with Variables if an error occurs during parsing (as the delete vars are outside the try catch, so when it fails getSVG never actually runs the cleanup code...)
  • Handle case where Popup is closed in middle of talking / mid conv (when attempting to minmax height it fails and never exists the recursion crashing the browser)
  • tutorial popup that shows how to use the AI features
  • catch mismatched tag errors and attempt to repair
  • if it fails to parse some code blocks (while some succeed) the minmax height calculation is not run on the successful ones
  • if an error reading response happens and there was an attachment it isn't cleaned up properly, leading to an error the next time the user tries to submit a comment
  • custom blocks don't show up in side bar until re-editted (not entirely sure how to fix)
  • NOT AT ALL TESTED FOR "STAGE" SPRITE
  • chat history is not updated if an issue ocurrred (EG: the server could not be reached)