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Releases · Tivek87/mc-class-mod
v0.9.20-alpha
Changed
- Solid Elemental Blaze effects: its fireball, lightning, frost ray and stone dust are solid now, easy to see by
day.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.
v0.9.19-alpha
Changed
- Flamingo in water: standing in shallow water, the water reaches only its lower legs; chicks float higher.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.
v0.9.18-alpha
Added
- Flamingo: a new wild bird on beaches, mangrove swamps and warm shores, in flocks of American or greater
flamingos with grey chicks. It wades, feeds with its head upside down, rests on one leg, preens and honks, and the
flock joins in a wing salute. Scared, it runs and flies a short way. Breed it with cod, salmon or kelp; it drops
feathers. - Project: the design page the flamingo was built from is kept in
docs/reference/.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.
v0.9.17-alpha
Changed
- Wild animals: all fifteen remade with more detail: wrists, ankles and paws that bend, eyes that blink, and
smoother walks and runs whose feet stay where they are set down. - Elephant: longer and bigger (2.4 by 3.4 blocks), with a longer trunk, larger ears and longer tusks.
- Monkey: a capuchin's face, with eyes, a nose, a dark cap and pale fur round it, on a slimmer body.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.
v0.9.16-alpha
Changed
- Stone Heave: the Elemental Blaze and the Elemental Staff now tear the real block of ground out of the world
(under the Blaze, beside you with the staff); it grinds up out of its hole before it flies, and the hole stays.
Where blocks may not be broken (mobGriefing off, a protected spot) the stone is the same block but the ground
stays whole; with no ground below the staff casts nothing and spends nothing. - Pixel effects: the Elemental Blaze's effects are drawn in square pixels, flat shades and a few frames a second,
as the game's own particles are, and its soft glows are gone.
Removed
- Faction over heads: the faction name over every creature and player, and its client setting.
- Wizard's staff: it no longer breaks free to fight on its own (with its own boss bar); he still throws it and
calls it back.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.
v0.9.15-alpha
Changed
- Dimmer Elemental Blaze: its rods' colours are muted, it is no longer drawn in full light where it is dark, its
rods' glow, its heart and the effects round it burn less brightly, and its rods shed half as many particles. - Stronger Elemental Blaze: a fifth stronger: 72 health (was 60) and 9.6 damage (was 8).
- Gale Push: the wind of the Elemental Blaze and of the Elemental Staff throws one and a half times as hard, and
higher.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.
v0.9.14-alpha
Changed
- Faction names: every faction has a plainer name that says who is in it: The Village Alliance, The Illager
Clans, The Undead Legion, The Infected, The Piglin Horde, The Nether Court, The World Wanderers, The End Watchers,
The Dark Dwellers, The Ocean Guardians, The Wild Beasts, The Farm Animals, The Sea Creatures, The Wizard's Conclave
and The Ironfang Hunters. Worlds made before get the new names; a name you changed yourself stays. - Joining makes enemies: join a faction and you at once lose all reputation with every faction it is at war
with, however well you stood with them; the chat names them. - Members start in good standing: whoever joins a faction stands with it at least half-way between its
thresholds, also with one that hates strangers; leaving takes that head start away again. - Cast out only at a low reputation: hitting one of your own now only costs reputation. Within 10 of the hostile
threshold your faction warns you in the chat; at the threshold it casts you out. - Creatures finish their fight: a creature that is fighting someone no longer drops that fight because a player
walks by. It still turns on whoever hits it, and picks a new target once its fight is over. - Faction help: members now also come when a shield or armour stops the blow, need to see only their friend or
the attacker, and join in when a player of their faction strikes something that can fight. - Elemental Blaze: a crown of five shards on its head and a crystal heart under it that burns in the colour of
the element in use; its rings tilt and breathe, its rods spin, it braces before a cast, jolts as the spell leaves
and leans into its flight. A shader of its own paints every element: fire drawn in, a star of frost, clods torn
up, a whirl that breaks into gusts, sparks leaping to its rods, a ring of force at each cast, and new looks for
the Scorch Ball, the Frost Ray, Chain Lightning and the heaved stone. - Feedback forms: every text box of a bug report or an idea now takes up to 2,500 characters.
Fixed
- Skeletons, and any creature helping a friend, kept aiming at a target that had died or left, shooting at nothing.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.
v0.9.13-alpha
Added
- Elemental Blaze: a rare mini boss deep in caves (below y 32, in the dark, with room to float): a blaze whose
fifteen rods carry earth, fire, ice, wind and lightning. It floats at a distance and casts Frost Ray, Stone Heave,
Chain Lightning, Scorch Ball and Gale Push, the rod of each swinging to its front first; its rods turn a fifth of
every blow aside; at half health it awakens with a burst of every element and from then on casts two elements one
right after the other. Its boss bar takes the colour of the element in use. Spawn egg in the mod's tab. - Elemental rods: it drops one of its five rods at random: the Earth, Ember, Frost, Gale and Storm Rod.
- Elemental Staff: the five rods crafted together: it casts each of the Elemental Blaze's elements (use), sneak
and use to switch element; blaze rods mend it. - Frozen: a new effect from the frost ray: held in place for three seconds, unable to walk or jump.
Changed
- Cinder Court: the Elemental Blaze belongs to it, also in worlds made before.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.
v0.9.12-alpha
Added
- Faction Book: a new item (a book, an ink sac and a gold nugget): every faction of the world, how it stands
to you, its creatures with a turning model, its story and lore, its allies and sworn enemies, the named creatures
near you that belong to it, and its players with their own skins. - Faction over heads: every creature and player near shows its faction in small see-through letters over its
head, above its name where a name shows (client setting Faction over heads).
Changed
- Lore factions: the world's factions are now fifteen peoples with a story, each with a name, description and
lore: The Hearthbound Accord, The Exiled Covenant, The Hollow Legion, The Rotborn Blight, The Gilded Horde, The
Cinder Court, The Wanderers Between, The Endwatch, The Creeping Dark, The Abyssal Throne, The Wild Kin, The
Meadowfolk, The Tidefolk, The Arcane Conclave and The Ironfang Syndicate (no creatures: for players to join). - Faction standings: "as in the game" is gone: every faction starts hostile, neutral or friendly toward players.
The undead and the monsters are hostile, villagers, wild animals and sea life neutral, farm animals friendly; a
neutral creature that hunts by nature leaves you alone until provoked. The Legion, the Blight and the Covenant are
at war with the Hearthbound. - Faction sides: a player in a faction takes its side: the factions at war with it are hostile to them, its
friends friendly. - Old worlds: a world's factions move to the new ones by themselves, keeping their players, reputation and the
host's own factions. - Faction players: the Factions page's Members tab lists a faction's players with their own skins, and its card
shows them. - Factions page numbers: a number set on the Factions page shows at once, and quick clicks add up while the
server answers.
Fixed
- Iron golems: a player in a faction at war with the Hearthbound, such as the Covenant, is attacked by golems on
sight. - Beam dial: the Light Beam's stage dial is about half as big, with thinner arcs and smaller numbers; the stage
text left of the crosshair is gone, and the time to the next stage sits small under the dial. - Minigun in first person: its rounds leave from the barrels you see instead of flying past your view as a second
stream, and no arm hangs as a block under the gun.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.
v0.9.11-alpha
Added
- Factions: every creature belongs to a faction: Villagers, Illagers, Undead, Piglins, Nether Dwellers, Endfolk,
Monsters, Wildlife, Farm Animals, Sea Life or The Arcane. A faction has a name, description, lore, colour, a way
it starts toward players (friendly, neutral, hostile or as in the game) and a standing toward every other
faction. Until someone changes one, every creature acts as it always did. - Reputation: you have a reputation from -100 to 100 with each faction. Striking or killing members that left
you alone lowers it; killing what hunts them or their enemies, trading, breeding and taming raise it; it drifts
back a little each day. At a faction's threshold it turns hostile or friendly, between them it is neutral. A line
at the left edge shows every change (client setting Reputation notes). - Helping: a faction's creatures come to the aid of a member under attack, where the faction has that on.
- Factions page: settings window, Factions, open to every player: each faction with how it stands to you and
your reputation. A faction opens into Overview, Members, Relations and Reputation. The host makes, changes and
deletes factions, sets the world's reputation rules, undoes up to 25 steps or resets them all; anyone joins a
faction that is open. - One creature: look at a creature and open the Factions page to give that one creature a faction or a
behaviour of its own (/faction mobdoes the same). - Creature list: creatures are picked from a list to search, each with its turning model, name, what it is,
health, attack and faction. /factioncommands:list,info,rep,join,leaveandinvitefor everyone;create,delete,
add,remove,set,relation,ally,enemy,neutral,member,mob,stance,rep set|add|get,
rule,undoandresetfor operators.- New faction idea: Feedback, Idea, New faction: its name, description, lore, how it starts, reputation, its
creatures (picked from the list, or new ones), how it treats each faction, and its home.
Changed
- Feedback forms: a section folds by itself once it is done and you move on to the next. An optional answer
clicked again is taken back. Clicking a field's name puts you in its box, and a number box selects its number,
so typing replaces it. Fold all is now two buttons: Close all and Open all. - New mob idea: Hostile, Neutral and Friendly are red, orange and green, and a new question asks its faction.
- Mobs page: every creature shows its faction.
- Friendly creatures: a creature that is friendly to you no longer harms you at all, not by a blast or a stray
arrow either, and a shy one no longer runs from you. - Old factions: a world's factions from before keep their players, allies and enemies; they now live in the
world'sfactions.tomlwith everything else about them.
Fixed
- Hunting: a creature kept from attacking you still goes after the others it is set to hunt.
- Form scrolling: the mouse wheel over a text area scrolls the form again once that text cannot scroll further.
- Form clicks: a text area in a folded section no longer takes the clicks where it last stood, which left
boxes such as an ability's description dead.
Minecraft 1.21.1, NeoForge 21.1+. Put the jar in your mods folder.