@@ -92,7 +92,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
9292 return ;
9393
9494 uint32 bidderAccId = 0 ;
95- ObjectGuid bidderGuid ( HighGuid::Player, auction->bidder );
95+ ObjectGuid bidderGuid = ObjectGuid::Create< HighGuid::Player>( auction->bidder );
9696 Player* bidder = ObjectAccessor::FindConnectedPlayer (bidderGuid);
9797 // data for gm.log
9898 std::string bidderName;
@@ -115,7 +115,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
115115
116116 if (logGmTrade)
117117 {
118- ObjectGuid ownerGuid = ObjectGuid ( HighGuid::Player, auction->owner );
118+ ObjectGuid ownerGuid = ObjectGuid::Create< HighGuid::Player>( auction->owner );
119119 std::string ownerName;
120120 if (!sObjectMgr ->GetPlayerNameByGUID (ownerGuid, ownerName))
121121 ownerName = sObjectMgr ->GetTrinityStringForDBCLocale (LANG_UNKNOWN);
@@ -156,7 +156,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
156156
157157void AuctionHouseMgr::SendAuctionSalePendingMail (AuctionEntry* auction, SQLTransaction& trans)
158158{
159- ObjectGuid owner_guid ( HighGuid::Player, auction->owner );
159+ ObjectGuid owner_guid = ObjectGuid::Create< HighGuid::Player>( auction->owner );
160160 Player* owner = ObjectAccessor::FindConnectedPlayer (owner_guid);
161161 uint32 owner_accId = sObjectMgr ->GetPlayerAccountIdByGUID (owner_guid);
162162 // owner exist (online or offline)
@@ -168,7 +168,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans
168168// call this method to send mail to auction owner, when auction is successful, it does not clear ram
169169void AuctionHouseMgr::SendAuctionSuccessfulMail (AuctionEntry* auction, SQLTransaction& trans)
170170{
171- ObjectGuid owner_guid ( HighGuid::Player, auction->owner );
171+ ObjectGuid owner_guid = ObjectGuid::Create< HighGuid::Player>( auction->owner );
172172 Player* owner = ObjectAccessor::FindConnectedPlayer (owner_guid);
173173 uint32 owner_accId = sObjectMgr ->GetPlayerAccountIdByGUID (owner_guid);
174174 // owner exist
@@ -199,7 +199,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
199199 if (!pItem)
200200 return ;
201201
202- ObjectGuid owner_guid ( HighGuid::Player, auction->owner );
202+ ObjectGuid owner_guid = ObjectGuid::Create< HighGuid::Player>( auction->owner );
203203 Player* owner = ObjectAccessor::FindConnectedPlayer (owner_guid);
204204 uint32 owner_accId = sObjectMgr ->GetPlayerAccountIdByGUID (owner_guid);
205205 // owner exist
@@ -222,7 +222,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
222222// this function sends mail to old bidder
223223void AuctionHouseMgr::SendAuctionOutbiddedMail (AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
224224{
225- ObjectGuid oldBidder_guid ( HighGuid::Player, auction->bidder );
225+ ObjectGuid oldBidder_guid = ObjectGuid::Create< HighGuid::Player>( auction->bidder );
226226 Player* oldBidder = ObjectAccessor::FindConnectedPlayer (oldBidder_guid);
227227
228228 uint32 oldBidder_accId = 0 ;
@@ -244,7 +244,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
244244// this function sends mail, when auction is cancelled to old bidder
245245void AuctionHouseMgr::SendAuctionCancelledToBidderMail (AuctionEntry* auction, SQLTransaction& trans, Item* item)
246246{
247- ObjectGuid bidder_guid = ObjectGuid ( HighGuid::Player, auction->bidder );
247+ ObjectGuid bidder_guid = ObjectGuid::Create< HighGuid::Player>( auction->bidder );
248248 Player* bidder = ObjectAccessor::FindConnectedPlayer (bidder_guid);
249249
250250 uint32 bidder_accId = 0 ;
@@ -761,7 +761,7 @@ std::string AuctionEntry::BuildAuctionMailBody(uint64 lowGuid, uint32 bid, uint3
761761{
762762 std::ostringstream strm;
763763 strm.width (16 );
764- strm << std::right << std::hex << ObjectGuid ( HighGuid::Player, lowGuid); // HIGHGUID_PLAYER always present, even for empty guids
764+ strm << std::right << std::hex << ObjectGuid::Create< HighGuid::Player>( lowGuid); // HIGHGUID_PLAYER always present, even for empty guids
765765 strm << std::dec << ' :' << bid << ' :' << buyout;
766766 strm << ' :' << deposit << ' :' << cut;
767767 return strm.str ();
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