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Core/Conditions: Correct a misleading comment regarding CONDITION_AURA
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src/server/game/Conditions/ConditionMgr.h

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@@ -33,7 +33,7 @@ struct Condition;
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enum ConditionTypes
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{ // value1 value2 value3
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CONDITION_NONE = 0, // 0 0 0 always true
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CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
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CONDITION_AURA = 1, // spell_id effindex 0 true if target has aura of spell_id with effect effindex
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CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
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CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id

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