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@aet aet commented Jun 25, 2020

Purpose of this PR

Why is this PR needed, what hard problem is it solving/fixing?

7.x backport of #1014


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


Comments to reviewers

Notes for the reviewers you have assigned.

@aet aet requested a review from sebastienlagarde June 25, 2020 16:43
@github-actions github-actions bot added the HDRP label Jun 25, 2020
@aet aet changed the title fix Mac platform detection to handle new major version (11.0) properly 7.x: fix Mac platform detection to handle new major version (11.0) properly [skip ci] Jun 25, 2020
@sebastienlagarde sebastienlagarde merged commit 02c2f8a into 7.x.x/release Jun 25, 2020
@sebastienlagarde sebastienlagarde deleted the 7.x.x/fix-supported-mac-detection branch June 25, 2020 18:57
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2 participants